/// <summary> /// constructor which takes old data and updates only Vectors /// </summary> /// <param name="oldPacket">old data</param> /// <param name="newPlayerPosition">new position</param> /// <param name="newPlayerMovementDirection">new velocity vector</param> /// <param name="newPlayerLookingDirection">new looking direction</param> public BasePlayerInfo(BasePlayerInfo oldPacket, Vector newPlayerPosition, Vector newPlayerMovementDirection, Vector newPlayerLookingDirection) { playerPositionField = new Vector(newPlayerPosition); playerMovementDirectionField = new Vector(newPlayerMovementDirection); playerLookingDirectionField = new Vector(newPlayerLookingDirection); //this.PacketId = (ushort)(oldPacket.PacketId + 1); this.playerCarringWeponOneField = oldPacket.playerCarringWeponOneField; this.playerCarringWeponTwoField = oldPacket.playerCarringWeponTwoField; this.playerDuckingField = oldPacket.playerDuckingField; this.playerIdField = oldPacket.playerIdField; this.playerJumpingField = oldPacket.playerJumpingField; //this.playerRunningField = oldPacket.playerRunningField; this.playerShootingField = oldPacket.playerShootingField; //this.playerWalkingField = oldPacket.playerWalkingField; }
public object Clone() { Vector copy = new Vector(this.xField, this.yField, this.zField); return copy; }
public Vector(Vector vector) { this.xField = vector.X; this.yField = vector.Y; this.zField = vector.Z; }
public static Microsoft.DirectX.Vector3 TranslateBetweenVectorAndVector(Vector from) { Microsoft.DirectX.Vector3 to = new Microsoft.DirectX.Vector3(from.X, from.Y, from.Z); return to; }
public static Vector TranslateBetweenVectorAndVector(Microsoft.DirectX.Vector3 from) { Vector to = new Vector(from.X, from.Y, from.Z); return to; }
/// <summary> /// default constructor /// </summary> public BasePlayerInfo() { playerPositionField = new Vector(); playerMovementDirectionField = new Vector(); playerLookingDirectionField = new Vector(); }
private void HiddenContructor(byte[] binaryBasePlayerInfo, int index) { this.playerPositionField = new Vector(binaryBasePlayerInfo, index + 0); this.playerMovementDirectionField = new Vector(binaryBasePlayerInfo, index + 12); this.playerLookingDirectionField = new Vector(binaryBasePlayerInfo, index + 24); this.playerIdField = (ushort)BitConverter.ToInt16(binaryBasePlayerInfo, index + 36); byte[] tmp = { binaryBasePlayerInfo[index + 38] }; BitArray bitArray = new BitArray(tmp); playerCarringWeponOneField = bitArray[0]; playerCarringWeponTwoField = bitArray[1]; playerJumpingField = bitArray[2]; playerShootingField = bitArray[3]; //playerWalkingField = bitArray[4]; //playerRunningField = bitArray[5]; playerDuckingField = bitArray[6]; AckRequiredField = bitArray[7]; }
static void Main(string[] args) { UDPClientServerCommons.Usefull.PlayerData pd = new UDPClientServerCommons.Usefull.PlayerData(); pd.Duck = true; bool tst = pd.Duck; byte[] binary = null; Vector vector = new Vector(34.35f, 12.89f, 31.98f); Console.WriteLine(vector); binary = vector.ToMinimalByte(); Vector newVector = new Vector(binary,0); Console.WriteLine(newVector); Console.ReadLine(); Console.WriteLine("========================================"); // ClientPacket testClientPacket = new ClientPacket(); ClientPacket testClientPacket = new ClientPacket(); //testClientPacket.PacketId = 10; testClientPacket.PlayerCarringWeponOne = true; testClientPacket.PlayerCarringWeponTwo = false; testClientPacket.PlayerDucking = true; testClientPacket.PlayerId = 67; testClientPacket.PlayerJumping = true; testClientPacket.PlayerLookingDirection = new Vector(45.56f, 34.67f, 87.45f); testClientPacket.PlayerMovementDirection = new Vector(43.54f, 87.34f, 56.21f); testClientPacket.PlayerPosition = new Vector(1f, 5f, 67.65f); //testClientPacket.PlayerRunning = true; testClientPacket.PlayerShooting = true; //testClientPacket.PlayerWalking = false; testClientPacket.TimeStamp = DateTime.Now; testClientPacket.PacketId = 10; Console.WriteLine(testClientPacket); ClientPacket tmp = new ClientPacket(testClientPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp); Console.WriteLine("========================================"); Console.ReadLine(); GameInfoPacket gameInfoPacket = new GameInfoPacket(); gameInfoPacket.GameType = GameTypeEnumeration.Objective; gameInfoPacket.Limit = 10; gameInfoPacket.PacketId = 6889; gameInfoPacket.GameId = 10; gameInfoPacket.ServerAddress = new IPEndPoint(IPAddress.Parse("90.156.78.90"), 1234); PlayerStatus ps1 = new PlayerStatus(); ps1.PlayerHealth = 100; ps1.PlayerId = 8; ps1.PlayerName = "Karpik"; ps1.PlayerPing = 23; ps1.PlayerScore = 3; ps1.PlayerTeam = 1; PlayerStatus ps2 = new PlayerStatus(); ps2.PlayerHealth = 78; ps2.PlayerId = 2; ps2.PlayerName = "Ziomek"; ps2.PlayerPing = 34; ps2.PlayerScore = 7; ps2.PlayerTeam = 2; gameInfoPacket.PlayerStatusList.Add(ps1); gameInfoPacket.PlayerStatusList.Add(ps2); TeamData ts1 = new TeamData(); ts1.TeamId = 1; ts1.TeamScore = 89; ts1.TeamName = "the crazy killers"; TeamData ts2 = new TeamData(); ts2.TeamId = 2; ts2.TeamScore = 45; ts2.TeamName = "what the fuckers"; gameInfoPacket.TeamScoreList.Add(ts1); gameInfoPacket.TeamScoreList.Add(ts2); gameInfoPacket.TimeStamp = DateTime.Now; Console.WriteLine(gameInfoPacket); GameInfoPacket tmp2 = new GameInfoPacket(gameInfoPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp2); Console.WriteLine("========================================"); Console.ReadLine(); JoinPacket joinPacket = new JoinPacket(); joinPacket.GameId = 1; joinPacket.PacketId = 6543; joinPacket.PlayerId = 34; joinPacket.PlayerName = "Ziomek2"; joinPacket.TimeStamp = DateTime.Now; joinPacket.TeamId = 67; Console.WriteLine(joinPacket); JoinPacket tmp3 = new JoinPacket(joinPacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp3); Console.WriteLine("========================================"); Console.ReadLine(); LeaveGamePacket leaveGamePacket = new LeaveGamePacket(); leaveGamePacket.GameId = 56; leaveGamePacket.PacketId = 876; leaveGamePacket.PlayerId = 89; leaveGamePacket.TimeStamp = DateTime.Now; Console.WriteLine(leaveGamePacket); LeaveGamePacket tmp4 = new LeaveGamePacket(leaveGamePacket.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp4); Console.WriteLine("========================================"); Console.ReadLine(); PlayerInfo testClientPacket2 = new PlayerInfo(); //testClientPacket.PacketId = 10; testClientPacket2.PlayerCarringWeponOne = false; testClientPacket2.PlayerCarringWeponTwo = true; testClientPacket2.PlayerDucking = true; testClientPacket2.PlayerId = 647; testClientPacket2.PlayerJumping = true; testClientPacket2.PlayerLookingDirection = new Vector(45.4f, 334.617f, 187.425f); testClientPacket2.PlayerMovementDirection = new Vector(473.547f, 837.343f, 546.231f); testClientPacket2.PlayerPosition = new Vector(17f, 57f, 677.675f); //testClientPacket2.PlayerRunning = true; testClientPacket2.PlayerShooting = true; //testClientPacket2.PlayerWalking = false; testClientPacket2.Health = 100; testClientPacket2.AckIds.Add(412); testClientPacket2.AckIds.Add(456); testClientPacket2.Timestamp = DateTime.Now; Console.WriteLine(testClientPacket2); PlayerInfo tmp5 = new PlayerInfo(testClientPacket2.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp5); Console.WriteLine("========================================"); Console.ReadLine(); ServerPacket server = new ServerPacket(); //server.NumberOfPlayers = 2; server.PacketId = 346; server.PlayerInfoList.Add(testClientPacket2); server.PlayerInfoList.Add(testClientPacket2); server.TimeStamp = DateTime.Now; Console.WriteLine(server); ServerPacket tmp6 = new ServerPacket(server.ToByte()); Console.WriteLine("========================================"); Console.WriteLine(tmp6); Console.WriteLine("========================================"); Console.ReadLine(); }