public static void Install(string folderPath, Percentage.SetHandler SetPercent, bool overwrite, bool graphical) { Percentage perc = new Percentage(SetPercent); perc.SetTotal(0); perc.NextLimit = 0.1; try { AIVChange.DoChange(folderPath, overwrite, graphical); } catch (IOException) { Debug.Show(Localization.Get("install_abort_io")); return; } catch (Exception) { Debug.Show(Localization.Get("install_abort")); return; } perc.Set(1.0); DoChanges(folderPath, perc); perc.SetTotal(1); }
public static void Install(string folderPath, Percentage.SetHandler SetPercent) { Percentage perc = new Percentage(SetPercent); perc.SetTotal(0); perc.NextLimit = 0.1; AIVChange.DoChange(folderPath); perc.Set(1.0); DoChanges(folderPath, perc); perc.SetTotal(1); }
static void DoAIVChange(string folderPath, Percentage perc) { DirectoryInfo aivDir = new DirectoryInfo(Path.Combine(folderPath, "aiv")); // Restore Backup RestoreAIVs(folderPath); if (AIVChange.ActiveChange != null) { // create backup of current AIVs string bupPath = Path.Combine(aivDir.FullName, BackupIdent); Directory.CreateDirectory(bupPath); foreach (FileInfo fi in aivDir.EnumerateFiles("*.aiv")) { fi.CopyTo(Path.Combine(bupPath, fi.Name), true); } // copy modded AIVs AIVChange.ActiveChange.CopyAIVs(aivDir); } perc.Set(1.0); }
static void DoBinaryChanges(string filePath, bool xtreme, Percentage perc) { fails.Clear(); SectionEditor.Reset(); // only take binary changes var changes = Version.Changes.Where(c => c.IsChecked && c is Change && !(c is ResourceChange) && !(c is StartTroopChange)); List <Change> todoList = new List <Change>(changes); int todoIndex = 0; double todoCount = 9 + todoList.Count; // +2 for AIprops +3 for read, +1 for version edit, +3 for writing data // read original data & section preparation byte[] oriData = File.ReadAllBytes(filePath); byte[] data = (byte[])oriData.Clone(); SectionEditor.Init(data); todoIndex += 3; perc.Set(todoIndex / todoCount); ChangeArgs args = new ChangeArgs(data, oriData); // change version display in main menu try { (xtreme ? Version.MenuChange_XT : Version.MenuChange).Activate(args); } catch (Exception e) { Debug.Error(e); } perc.Set(++todoIndex / todoCount); // change stuff foreach (Change change in todoList) { change.Activate(args); perc.Set(++todoIndex / todoCount); } AICChange.DoChange(args); StartTroopChange.DoChange(args); ResourceChange.DoChange(args); todoIndex += 2; perc.Set(todoIndex / todoCount); // Write everything to file data = SectionEditor.AttachSection(data); if (filePath.EndsWith(BackupFileEnding)) { filePath = filePath.Remove(filePath.Length - BackupFileEnding.Length); } else { File.WriteAllBytes(filePath + BackupFileEnding, oriData); // create backup } File.WriteAllBytes(filePath, data); perc.Set(1); ShowFailures(filePath); }
static void DoChanges(string filePath, bool xtreme, Percentage perc) { fails.Clear(); SectionEditor.Reset(); // only take binary changes var changes = Version.Changes.Where(c => c.IsChecked && c.GetType() == typeof(Change)); List <Change> todoList = new List <Change>(changes); int todoIndex = 0; double todoCount = 9 + todoList.Count; // +2 for AIprops +3 for read, +1 for version edit, +3 for writing data // read original data & section preparation byte[] oriData = File.ReadAllBytes(filePath); byte[] data = (byte[])oriData.Clone(); SectionEditor.Init(data); todoIndex += 3; perc.Set(todoIndex / todoCount); ChangeArgs args = new ChangeArgs(data, oriData); // change version display in main menu try { (xtreme ? Version.MenuChange_XT : Version.MenuChange).Activate(args); } catch (Exception e) { Debug.Error(e); } perc.Set(++todoIndex / todoCount); // change stuff foreach (Change change in todoList) { change.Activate(args); perc.Set(++todoIndex / todoCount); } // change AI properties AICChange.DoEdit(args); todoIndex += 2; perc.Set(todoIndex / todoCount); // Write everything to file data = SectionEditor.AttachSection(data); if (filePath.EndsWith(BackupFileEnding)) { filePath = filePath.Remove(filePath.Length - BackupFileEnding.Length); } else { File.WriteAllBytes(filePath + BackupFileEnding, oriData); // create backup } File.WriteAllBytes(filePath, data); perc.Set(1); // Show failures if (fails.Count > 0) { StringBuilder sb = new StringBuilder(); sb.Append("Version Differences in "); sb.Append(Path.GetFileName(filePath)); sb.AppendLine(":"); foreach (var f in fails) { sb.AppendLine(f.Ident + " " + f.Type); } fails.Clear(); Debug.Show(sb.ToString()); } }
static void DoBinaryChanges(string filePath, bool xtreme, Percentage perc) { fails.Clear(); SectionEditor.Reset(); string gameSeedsFolder = Path.Combine(Configuration.Path, GAME_SEEDS_FOLDER); if (!Directory.Exists(gameSeedsFolder)) { Directory.CreateDirectory(gameSeedsFolder); } // Retrieve set of selected binary changes var changes = Version.Changes.Where(c => c.IsChecked && c is Change && !(c is ResourceChange) && !(c is StartTroopChange)); List <Change> todoList = new List <Change>(changes); int todoIndex = 0; double todoCount = 9 + todoList.Count; // +2 for AIprops +3 for read, +1 for version edit, +3 for writing data // Read original data & perform section preparation adding .ucp section to binary byte[] oriData = File.ReadAllBytes(filePath); byte[] data = (byte[])oriData.Clone(); SectionEditor.Init(data); todoIndex += 3; perc.Set(todoIndex / todoCount); ChangeArgs args = new ChangeArgs(data, oriData); // Change version display in main menu try { (xtreme ? Version.MenuChange_XT : Version.MenuChange).Activate(args); } catch (Exception e) { Debug.Error(e); } perc.Set(++todoIndex / todoCount); // Apply each selected binary change foreach (Change change in todoList) { change.Activate(args); perc.Set(++todoIndex / todoCount); } // Apply changes handled in their respective submodules AICChange.DoChange(args); StartTroopChange.DoChange(args); ResourceChange.DoChange(args); todoIndex += 2; perc.Set(todoIndex / todoCount); // Write everything to file data = SectionEditor.AttachSection(data); if (filePath.EndsWith(BackupFileEnding)) { filePath = filePath.Remove(filePath.Length - BackupFileEnding.Length); } else { File.WriteAllBytes(filePath + BackupFileEnding, oriData); // create backup } File.WriteAllBytes(filePath, data); perc.Set(1); ShowFailures(filePath); }