示例#1
0
        /// <summary>
        /// Swap the specified variables
        /// </summary>
        /// <remarks>The two variables shall be adjacent. <c>index</c> shall be
        /// followed by<c>index2</c> in the variable order.</remarks>
        /// <param name="node">The root node of the BDD.</param>
        /// <param name="index">Variable index.<param>
        /// <param name="index2">Variable index.</param>
        public BDDNode Swap(BDDNode node, int index, int index2)
        {
            var i = _variable_order.FindIndex(x => x == index) + 1;

            if (i >= _variable_order.Count())
            {
                throw new ArgumentException("'" + index + "' is the last variable in the variable order.");
            }

            var nextIndex = _variable_order[i];

            if (index2 != nextIndex)
            {
                throw new ArgumentException("Cannot swap variables not adjacents.");
            }

            // ntm: ignore 008b: read substitution Int32.V_2 => Int32.index2
            _variable_order[i - 1] = nextIndex;
            _variable_order[i]     = index;

            BDDNode[] nodesAtIndex;
            lock (unique_table_lock)
            {
                nodesAtIndex = unique_table[index].Nodes().ToArray();
            }
            foreach (var n in nodesAtIndex)
            {
                SwapStep(n, index, nextIndex);
            }

            return(node);
        }
示例#2
0
        /// <summary>
        /// Deletes the specified node.
        /// </summary>
        /// <param name="node">Node to delete.</param>
        public void DeleteNode(BDDNode node)
        {
            if (node.Value != null)
            {
                return;
            }
            if (node.RefCount != 0)
            {
                return;
            }

            lock (unique_table_lock)
            {
                unique_table[node.Index].Delete(node);
                node.Low.RefCount--;
                if (node.Low.RefCount == 0)
                {
                    DeleteNode(node.Low);
                }

                node.High.RefCount--;
                if (node.High.RefCount == 0)
                {
                    DeleteNode(node.High);
                }
            }
        }
示例#3
0
 /// <summary>
 /// Negate the specified node.
 /// </summary>
 /// <param name="n">The node.</param>
 public BDDNode Negate(BDDNode n)
 {
     if (n.IsZero)
     {
         return(One);
     }
     if (n.IsOne)
     {
         return(Zero);
     }
     return(Create(n.Index, Negate(n.High), Negate(n.Low)));
 }
示例#4
0
 int GetSize(BDDNode n, ISet <int> visited)
 {
     if (n == null)
     {
         return(0);
     }
     if (visited.Contains(n.Id))
     {
         return(0);
     }
     visited.Add(n.Id);
     return(GetSize(n.Low, visited) + GetSize(n.High, visited) + 1);
 }
示例#5
0
        /// <summary>
        /// Restrict the specified bdd using the <c>positive</c> and
        /// <c>negative</c> sets.
        /// </summary>
        /// <param name="n">Node.</param>
        /// <param name="positive">Index of positive variable.</param>
        /// <param name="negative">Index of negative variable.</param>
        /// <param name="cache">Cache.</param>
        public BDDNode Restrict(BDDNode n, int positive, int negative, BDDNode[] cache = null)
        {
            if (n.Value != null)
            {
                return(n);
            }

            BDDNode cached;

            if (cache == null)
            {
                cache = new BDDNode[nextId];
            }
            else if ((cached = cache[n.Id]) != null)
            {
                return(cached);
            }

            BDDNode ret;

            if (negative == n.Index)
            {
                ret = n.Low; // Restrict(n.Low, positive, negative, cache);
            }
            else if (positive == n.Index)
            {
                ret = n.High; // Restrict(n.High, positive, negative, cache);
            }
            else
            {
                n.Low       = Restrict(n.Low, positive, negative, cache);
                n.High      = Restrict(n.High, positive, negative, cache);
                ret         = n;
                cache[n.Id] = ret;
            }

            return(ret);
        }
示例#6
0
        /// <summary>
        /// Create the BDD Node corresponding to the variable index, with
        /// high and low children.
        /// </summary>
        /// <returns>The create.</returns>
        /// <param name="index">Index of the variable.</param>
        /// <param name="high">High node, or 1-node.</param>
        /// <param name="low">Low node, or 0-node.</param>
        public BDDNode Create(int index, BDDNode high, BDDNode low)
        {
            BDDNode unique;

            lock (unique_table_lock)
            {
                unique = unique_table[index][index, low.Id, high.Id];
                if (unique != null)
                {
                    return(unique);
                }
            }

            unique = new BDDNode(index, high, low)
            {
                Id = nextId++
            };
            high.RefCount++;
            low.RefCount++;

            lock (unique_table_lock)
                unique_table[index].Put(unique);
            return(unique);
        }
示例#7
0
 /// <summary>
 /// Returns the size of BDD.
 /// </summary>
 /// <returns>The size.</returns>
 /// <param name="root">The BDD.</param>
 public int GetSize(BDDNode root)
 {
     return(GetSize(root, new HashSet <int>()));
 }
示例#8
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        /// <summary>
        /// Performs the If-Then-Else operation on nodes <c>f</c>, <c>g</c>,
        /// <c>h</c>.
        /// </summary>
        /// <param name="f">Node.</param>
        /// <param name="g">Node.</param>
        /// <param name="h">Node.</param>
        public BDDNode ITE(BDDNode f, BDDNode g, BDDNode h)
        {
            // ite(f, 1, 0) = f
            if (g.IsOne & h.IsZero)
            {
                return(f);
            }

            // ite(f, 0, 1) = !f
            if (g.IsZero & h.IsOne)
            {
                return(Negate(f));
            }

            // ite(1, g, h) = g
            if (f.IsOne)
            {
                return(g);
            }

            // ite(0, g, h) = h
            if (f.IsZero)
            {
                return(h);
            }

            // ite(f, g, g) = g
            if (g == h)
            {
                return(g);
            }

            var cache_key = new Tuple <int, int, int>(f.Id, g.Id, h.Id);

            if (_ite_cache.ContainsKey(cache_key))
            {
                WeakReference wr = _ite_cache[cache_key];
                if (wr.IsAlive)
                {
                    return((BDDNode)wr.Target);
                }
                else
                {
                    _ite_cache.Remove(cache_key);
                }
            }

            int index = f.Index;

            if (g.Index < index)
            {
                index = g.Index;
            }
            if (h.Index < index)
            {
                index = h.Index;
            }

            var fv0 = Restrict(f, -1, index);
            var gv0 = Restrict(g, -1, index);
            var hv0 = Restrict(h, -1, index);

            var fv1 = Restrict(f, index, -1);
            var gv1 = Restrict(g, index, -1);
            var hv1 = Restrict(h, index, -1);

            BDDNode node = Create(index,
                                  ITE(fv1, gv1, hv1),
                                  ITE(fv0, gv0, hv0));

            _ite_cache[cache_key] = new WeakReference(node);
            return(node);
        }
示例#9
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 public BDDNode XOR(BDDNode f, BDDNode g)
 {
     return(ITE(f, g, Negate(g)));
 }
示例#10
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 /// <summary>
 /// Performs the or operation between the specified f and g.
 /// </summary>
 /// <param name="f">The left node.</param>
 /// <param name="g">The right node.</param>
 public BDDNode Or(BDDNode f, BDDNode g)
 {
     return(ITE(f, One, g));
 }
示例#11
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 public BDDNode Impl(BDDNode f, BDDNode g)
 {
     return(ITE(f, g, One));
 }
示例#12
0
 /// <summary>
 /// Performs the and operation between the specified f and g.
 /// </summary>
 /// <param name="f">The left node.</param>
 /// <param name="g">The right node.</param>
 public BDDNode And(BDDNode f, BDDNode g)
 {
     return(ITE(f, g, Zero));
 }
示例#13
0
 /// <summary>
 /// Peform Equal Operator between two nodes.
 /// Use XNOR function
 /// </summary>
 /// <param name="f"></param>
 /// <param name="g"></param>
 /// <returns></returns>
 public BDDNode Equal(BDDNode f, BDDNode g)
 {
     return(ITE(f, g, Not(g)));
 }
示例#14
0
 /// <summary>
 /// Sets the low node and updates the ref count.
 /// </summary>
 /// <param name="low">Low.</param>
 public void SetLow(BDDNode low)
 {
     Low = low;
     low.RefCount++;
 }
示例#15
0
        /// <summary>
        /// Returns the dot representation of the given node.
        /// </summary>
        /// <returns>The dot code.</returns>
        public string ToDot(BDDNode root,
                            Func <BDDNode, string> labelFunction = null,
                            bool show_all = true)
        {
            lock (unique_table_lock)
            {
                var nodes = root.Nodes.Distinct().ToList();
                var t     = new StringBuilder("digraph G {\n");

                if (labelFunction == null)
                {
                    labelFunction = (x) => GetVariableString(x.Index);
                }

                for (int i = 0; i < N; i++)
                {
                    t.Append($"\tsubgraph cluster_box_{i} {{\n");
                    t.Append("\tstyle=invis;\n");
                    //foreach (var n in nodes.Where(x => x.Index == i))
                    foreach (var n in unique_table[i].Nodes())
                    {
                        var color = "grey";
                        if (nodes.Contains(n))
                        {
                            color = "black";
                        }

                        if (show_all || nodes.Contains(n))
                        {
                            t.Append($"\t\t{n.Id} [label=\"{labelFunction(n)}\", "
                                     + $"color=\"{color}\"];\n");
                        }
                    }
                    t.Append("\t}\n");
                }

                t.Append("\tsubgraph cluster_box_sink {\n");
                t.Append($"\t{Zero.Id} [shape=box,label=\"0 ({Zero.RefCount})\"];\n");
                t.Append($"\t{One.Id} [shape=box,label=\"1 ({One.RefCount})\"];\n");
                t.Append("\t}\n");

                //foreach (var n in nodes)
                for (int i = 0; i < N; i++)
                {
                    foreach (var n in unique_table[i].Nodes())
                    {
                        var color = "grey";
                        if (nodes.Contains(n))
                        {
                            color = "black";
                        }
                        if (n.Index < N && (show_all || nodes.Contains(n)))
                        {
                            t.Append($"\t{n.Id} -> {n.High.Id} [color=\"{color}\"];\n");
                            t.Append($"\t{n.Id} -> {n.Low.Id} [style=dotted,color=\"{color}\"];\n");
                        }
                    }
                }
                t.Append("}");
                return(t.ToString());
            }
        }
示例#16
0
        /// <summary>
        /// Applies the sifting algorithm to reduce the size of the BDD
        /// by changing the variable order.
        /// </summary>
        /// <returns>The BDD with the new variable order.</returns>
        /// <param name="root">The BDD to reduce.</param>
        public BDDNode Sifting(BDDNode root)
        {
            var initial_size = GetSize(root);

            var reverse_order = new int[N];

            for (int i = 0; i < N; i++)
            {
                reverse_order[_variable_order[i]] = i;
            }

            for (int i = 0; i < N; i++)
            {
                // Move variable xi through the order
                int opt_size = GetSize(root);
                int opt_pos, cur_pos, startpos = reverse_order[i];
                opt_pos = startpos;
                cur_pos = startpos;

                for (int j = startpos - 1; j >= 0; j--)
                {
                    cur_pos = j;
                    Swap(root, _variable_order[j], _variable_order[j + 1]);

                    var new_size = GetSize(root);
                    if (new_size < opt_size)
                    {
                        opt_size = new_size;
                        opt_pos  = j;
                    }
                    else if (new_size > MaxGrowth * opt_size)
                    {
                        break;
                    }
                }

                for (int j = cur_pos + 1; j < N; j++)
                {
                    cur_pos = j;
                    Swap(root, _variable_order[j - 1], _variable_order[j]);
                    var new_size = GetSize(root);
                    if (new_size < opt_size)
                    {
                        opt_size = new_size;
                        opt_pos  = j;
                    }
                    else if (new_size > MaxGrowth * opt_size)
                    {
                        break;
                    }
                }

                if (cur_pos > opt_pos)
                {
                    for (int j = cur_pos - 1; j >= opt_pos; j--)
                    {
                        Swap(root, _variable_order[j], _variable_order[j + 1]);
                    }
                }
                else
                {
                    for (int j = cur_pos + 1; j <= opt_pos; j++)
                    {
                        Swap(root, _variable_order[j - 1], _variable_order[j]);
                    }
                }
            }
            return(root);
        }
示例#17
0
 /// <summary>
 /// Create the BDD Node corresponding to the variable index, with
 /// high and low children.
 /// </summary>
 /// <returns>The create.</returns>
 /// <param name="index">Index.</param>
 /// <param name="high">High.</param>
 /// <param name="low">Low.</param>
 public BDDNode Create(int index, int high, BDDNode low)
 {
     return(Create(index, high == 0 ? Zero : One, low));
 }
示例#18
0
        void SwapStep(BDDNode node, int currentIndex, int nextIndex)
        {
            if (node.Value != null) // ntm: ignore 000d: Or => Xor
            {
                return;
            }

            if (node.Index != currentIndex)
            {
                throw new Exception(
                          string.Format("Got {0} and should be {1} in the unique table.",
                                        node.Index, currentIndex));
            }

            if (node.High.Index != nextIndex & node.Low.Index != nextIndex)
            {
                return;
            }

            BDDNode f11, f10, f01, f00;

            if (node.High.Index == nextIndex)
            {
                f11 = node.High.High;
                f10 = node.High.Low;
            }
            else
            {
                f11 = node.High;
                f10 = node.High;
            }

            if (node.Low.Index == nextIndex)
            {
                f01 = node.Low.High;
                f00 = node.Low.Low;
            }
            else
            {
                f01 = node.Low;
                f00 = node.Low;
            }

            BDDNode a;
            BDDNode b;

            if (f11 == f01)
            {
                a = f11;
            }
            else
            {
                a = Create(node.Index, f11, f01);
            }

            if (f10 == f00)
            {
                b = f10;
            }
            else
            {
                b = Create(node.Index, f10, f00);
            }

            BDDNode old_low;
            BDDNode old_high;

            lock (unique_table_lock)
            {
                unique_table[node.Index].Delete(node);

                node.Index = nextIndex;

                old_low  = node.Low;
                old_high = node.High;

                old_low.RefCount--;
                if (node.Low.RefCount == 0)
                {
                    DeleteNode(node.Low);
                }

                old_high.RefCount--;
                if (node.High.RefCount == 0)
                {
                    DeleteNode(node.High);
                }

                node.SetHigh(a);
                node.SetLow(b);

                unique_table[nextIndex].Put(node);
            }
        }
示例#19
0
 /// <summary>
 /// Create the BDD Node corresponding to the variable index, with
 /// high and low children.
 /// </summary>
 /// <returns>The create.</returns>
 /// <param name="index">Index of the variable.</param>
 /// <param name="high">High node, or 1-node.</param>
 /// <param name="low">Low node, or 0-node.</param>
 public BDDNode Create(int index, BDDNode high, int low)
 {
     return(Create(index, high, low == 0 ? Zero : One));
 }
示例#20
0
 /// <summary>
 /// Initializes a new instance of the <see cref="BDDSharp.BDDNode"/> class.
 /// </summary>
 /// <remarks>
 /// Don't use this method to create new nodes, use <see cref="BDDSharp.BDDManager.Create(int, BDDNode, BDDNode)" />.
 /// </remarks>
 /// <param name="index">Index of the variable the node represents</param>
 /// <param name="high">The high node (aka 1-node).</param>
 /// <param name="low">The low node (aka 0-node).</param>
 public BDDNode(int index, BDDNode high, BDDNode low) : this()
 {
     this.Index = index;
     this.High  = high;
     this.Low   = low;
 }
示例#21
0
        /// <summary>
        /// Reduce the specified BDD.
        /// </summary>
        /// <param name="root">BDD to reduce.</param>
        public BDDNode Reduce(BDDNode root)
        {
            var nodes = root.Nodes.ToArray();
            var size  = nodes.Length;

            var subgraph = new BDDNode[size];
            var vlist    = new List <BDDNode> [N + 1];

            for (int i = 0; i < size; i++)
            {
                if (vlist[nodes[i].Index] == null)
                {
                    vlist[nodes[i].Index] = new List <BDDNode>();
                }

                vlist[nodes[i].Index].Add(nodes[i]);
            }

            int nextid = -1;

            for (int k = N; k >= 0; k--)
            {
                int i = (k == N) ? N : _variable_order[k];
                var Q = new List <BDDNode>();
                if (vlist[i] == null)
                {
                    continue;
                }

                foreach (var u in vlist[i])
                {
                    if (u.Index == N)
                    {
                        Q.Add(u);
                    }
                    else
                    {
                        if (u.Low.Id == u.High.Id)
                        {
                            u.Id = u.Low.Id;
                        }
                        else
                        {
                            Q.Add(u);
                        }
                    }
                }
                Q.Sort((x, y) =>
                {
                    var xlk = x.Key.Item1;
                    var xhk = x.Key.Item2;
                    var ylk = y.Key.Item1;
                    var yhk = y.Key.Item2;
                    int res = xlk.CompareTo(ylk);
                    return(res == 0 ? xhk.CompareTo(yhk) : res);
                });
                var oldKey = new Tuple <int, int>(-2, -2);
                foreach (var u in Q)
                {
                    if (u.Key.Equals(oldKey))
                    {
                        u.Id = nextid;
                    }
                    else
                    {
                        nextid++;
                        u.Id             = nextid;
                        subgraph[nextid] = u;
                        u.Low            = u.Low == null ? null : subgraph[u.Low.Id];
                        u.High           = u.High == null ? null : subgraph[u.High.Id];
                        oldKey           = u.Key;
                    }
                }
            }
            return(subgraph[root.Id]);
        }
示例#22
0
 /// <summary>
 /// Sets the high node and updates the ref count.
 /// </summary>
 /// <param name="high">High.</param>
 public void SetHigh(BDDNode high)
 {
     High = high;
     high.RefCount++;
 }
示例#23
0
 /// <summary>
 /// Perform Not operation
 /// </summary>
 /// <param name="g"></param>
 /// <returns></returns>
 public BDDNode Not(BDDNode g)
 {
     return(ITE(g, Zero, One));
 }