示例#1
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 static public UCL_TweenerRotate UCL_Rotate(this Transform target, float duration, Quaternion target_rotation)
 {
     return(UCL_TweenerRotate.Create().Init(target, target_rotation, duration));
 }
示例#2
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 static public UCL_TweenerRotate UCL_Rotate(this Transform target, float duration, float x, float y, float z)
 {
     return(UCL_TweenerRotate.Create().Init(target, Quaternion.Euler(x, y, z), duration));
 }
示例#3
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        public static UCL_TweenerRotate Create()
        {
            var obj = new UCL_TweenerRotate();

            return(obj);
        }
示例#4
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 static public UCL_TweenerRotate UCL_Rotate(this Transform target, float duration, Vector3 target_rotation)
 {
     return(UCL_TweenerRotate.Create().Init(target, target_rotation.x, target_rotation.y, target_rotation.z, duration));
 }