示例#1
0
        private async void BtnInfo_Click(object?sender, RoutedEventArgs e)
        {
            if (bundleInst != null && comboBox.SelectedItem != null)
            {
                int index = (int)((ComboBoxItem)comboBox.SelectedItem).Tag;

                string bunAssetName = bundleInst.file.bundleInf6.dirInf[index].name;

                //when we make a modification to an assets file in the bundle,
                //we replace the assets file in the manager. this way, all we
                //have to do is not reload from the bundle if our assets file
                //has been modified
                MemoryStream assetStream;
                if (!newFiles.ContainsKey(bunAssetName))
                {
                    byte[] assetData = BundleHelper.LoadAssetDataFromBundle(bundleInst.file, index);
                    assetStream = new MemoryStream(assetData);
                }
                else
                {
                    //unused if the file already exists
                    assetStream = null;
                }

                //warning: does not update if you import an assets file onto
                //a file that wasn't originally an assets file
                var  fileInf      = BundleHelper.GetDirInfo(bundleInst.file, index);
                bool isAssetsFile = bundleInst.file.IsAssetsFile(bundleInst.file.reader, fileInf);

                if (isAssetsFile)
                {
                    string             assetMemPath = Path.Combine(bundleInst.path, bunAssetName);
                    AssetsFileInstance fileInst     = am.LoadAssetsFile(assetStream, assetMemPath, true);

                    if (!await LoadOrAskTypeData(fileInst))
                    {
                        return;
                    }

                    if (bundleInst != null && fileInst.parentBundle == null)
                    {
                        fileInst.parentBundle = bundleInst;
                    }

                    InfoWindow info = new InfoWindow(am, new List <AssetsFileInstance> {
                        fileInst
                    }, true);
                    info.Closing += InfoWindow_Closing;
                    info.Show();
                }
                else
                {
                    await MessageBoxUtil.ShowDialog(this,
                                                    "Error", "This doesn't seem to be a valid assets file.\n" +
                                                    "If you want to export a non-assets file,\n" +
                                                    "use Export.");
                }
            }
        }
        private async void BtnOk_Click(object?sender, Avalonia.Interactivity.RoutedEventArgs e)
        {
            var fileInsts     = new List <AssetsFileInstance>();
            var replacerLists = new Dictionary <AssetsFileInstance, List <AssetsReplacer> >();

            foreach (LoadModPackageTreeFileInfo fileItem in affectedFiles.Items)
            {
                if (fileItem.selected && File.Exists(fileItem.fullPath))
                {
                    AssetsFileInstance fileInst = am.LoadAssetsFile(fileItem.fullPath, true);
                    fileInsts.Add(fileInst);

                    if (!replacerLists.ContainsKey(fileInst))
                    {
                        replacerLists[fileInst] = new List <AssetsReplacer>();
                    }

                    foreach (AssetsReplacer replacer in fileItem.assetDesc.replacers)
                    {
                        replacerLists[fileInst].Add(replacer);
                    }
                }
            }

            if (fileInsts.Count == 0)
            {
                await MessageBoxUtil.ShowDialog(this,
                                                "Error", "Did not load any files. Did you select any (double click) or set the correct base path?");

                return;
            }

            if (!await LoadOrAskTypeData(fileInsts[0]))
            {
                Close(false);
                return;
            }

            InfoWindow info = new InfoWindow(am, fileInsts, false);

            foreach (KeyValuePair <AssetsFileInstance, List <AssetsReplacer> > kvp in replacerLists)
            {
                AssetsFileInstance    fileInst     = kvp.Key;
                List <AssetsReplacer> replacerList = kvp.Value;
                foreach (AssetsReplacer replacer in replacerList)
                {
                    info.Workspace.AddReplacer(fileInst, replacer);
                }
            }
            info.Show();

            //temporary hack
            Hide();

            info.Closed += (object?sender, EventArgs e) =>
            {
                Close(true);
            };
        }
示例#3
0
        private async void MenuOpen_Click(object?sender, RoutedEventArgs e)
        {
            OpenFileDialog ofd = new OpenFileDialog();

            ofd.Title   = "Open assets or bundle file";
            ofd.Filters = new List <FileDialogFilter>()
            {
                new FileDialogFilter()
                {
                    Name = "All files", Extensions = new List <string>()
                    {
                        "*"
                    }
                }
            };
            string[] files = await ofd.ShowAsync(this);

            if (files.Length > 0)
            {
                string selectedFile = files[0];

                DetectedFileType fileType = AssetBundleDetector.DetectFileType(selectedFile);

                CloseAllFiles();

                if (fileType == DetectedFileType.AssetsFile)
                {
                    string assetName = Path.GetFileNameWithoutExtension(selectedFile);

                    AssetsFileInstance fileInst = am.LoadAssetsFile(selectedFile, true);
                    am.LoadClassDatabaseFromPackage(fileInst.file.typeTree.unityVersion);

                    InfoWindow info = new InfoWindow(am, fileInst, assetName, false);
                    info.Show();
                }
                else if (fileType == DetectedFileType.BundleFile)
                {
                    bundleInst = am.LoadBundleFile(selectedFile, false);
                    //don't pester user to decompress if it's only the header that is compressed
                    if (AssetBundleUtil.IsBundleDataCompressed(bundleInst.file))
                    {
                        AskLoadCompressedBundle(bundleInst);
                    }
                    else
                    {
                        if ((bundleInst.file.bundleHeader6.flags & 0x3F) != 0) //header is compressed (most likely)
                        {
                            DecompressToMemory(bundleInst);
                        }
                        LoadBundle(bundleInst);
                    }
                }
            }
        }
        private async void BtnInfo_Click(object?sender, RoutedEventArgs e)
        {
            //when dependency loading is supported:
            //make sure cab:// dependencies in the bundle are loaded as well
            if (bundleInst != null && comboBox.SelectedItem != null)
            {
                int index = (int)((ComboBoxItem)comboBox.SelectedItem).Tag;

                string bunAssetName = bundleInst.file.bundleInf6.dirInf[index].name;

                //when we make a modification to an assets file in the bundle,
                //we replace the assets file in the manager. this way, all we
                //have to do is not reload from the bundle if our assets file
                //has been modified
                MemoryStream assetStream;
                if (!newFiles.ContainsKey(bunAssetName))
                {
                    byte[] assetData = BundleHelper.LoadAssetDataFromBundle(bundleInst.file, index);
                    assetStream = new MemoryStream(assetData);
                }
                else
                {
                    //unused if the file already exists
                    assetStream = null;
                }

                //warning: does not update if you import an assets file onto
                //a file that wasn't originally an assets file
                var  fileInf      = BundleHelper.GetDirInfo(bundleInst.file, index);
                bool isAssetsFile = bundleInst.file.IsAssetsFile(bundleInst.file.reader, fileInf);

                if (isAssetsFile)
                {
                    AssetsFileInstance fileInst = am.LoadAssetsFile(assetStream, bundleInst.path, true);
                    am.LoadClassDatabaseFromPackage(fileInst.file.typeTree.unityVersion);

                    InfoWindow info = new InfoWindow(am, fileInst, bunAssetName, true);
                    info.Closing += InfoWindowClosing;
                    info.Show();
                }
                else
                {
                    await MessageBoxUtil.ShowDialog(this, "Error", "This doesn't seem to be a valid assets file.\n" +
                                                    "If you want to export a non-assets file,\n" +
                                                    "use Export.");
                }
            }
        }
示例#5
0
        private async void MenuOpen_Click(object?sender, RoutedEventArgs e)
        {
            OpenFileDialog ofd = new OpenFileDialog();

            ofd.Title   = "Open assets or bundle file";
            ofd.Filters = new List <FileDialogFilter>()
            {
                new FileDialogFilter()
                {
                    Name = "All files", Extensions = new List <string>()
                    {
                        "*"
                    }
                }
            };
            string[] files = await ofd.ShowAsync(this);

            if (files != null && files.Length > 0)
            {
                string selectedFile = files[0];

                DetectedFileType fileType = AssetBundleDetector.DetectFileType(selectedFile);

                CloseAllFiles();

                //can you even have split bundles?
                if (fileType != DetectedFileType.Unknown)
                {
                    if (selectedFile.EndsWith(".split0"))
                    {
                        string?splitFilePath = await AskLoadSplitFile(selectedFile);

                        if (splitFilePath == null)
                        {
                            return;
                        }
                        else
                        {
                            selectedFile = splitFilePath;
                        }
                    }
                }

                if (fileType == DetectedFileType.AssetsFile)
                {
                    AssetsFileInstance fileInst = am.LoadAssetsFile(selectedFile, true);

                    if (!await LoadOrAskTypeData(fileInst))
                    {
                        return;
                    }

                    InfoWindow info = new InfoWindow(am, new List <AssetsFileInstance> {
                        fileInst
                    }, false);
                    info.Show();
                }
                else if (fileType == DetectedFileType.BundleFile)
                {
                    bundleInst = am.LoadBundleFile(selectedFile, false);
                    //don't pester user to decompress if it's only the header that is compressed
                    if (AssetBundleUtil.IsBundleDataCompressed(bundleInst.file))
                    {
                        AskLoadCompressedBundle(bundleInst);
                    }
                    else
                    {
                        if ((bundleInst.file.bundleHeader6.flags & 0x3F) != 0) //header is compressed (most likely)
                        {
                            bundleInst.file.UnpackInfoOnly();
                        }
                        LoadBundle(bundleInst);
                    }
                }
            }
        }