示例#1
0
 public Talk(SpoilerLog spoilerLog)
 {
     SpoilerLog = spoilerLog;
 }
 public WorldMapShuffleLocations(SpoilerLog spoilerLog)
 {
     this.SpoilerLog = spoilerLog;
 }
示例#3
0
 public Dungeons(SpoilerLog spoilerLog)
 {
     SpoilerLog = spoilerLog;
 }
示例#4
0
 public Title(SpoilerLog spoilerLog)
 {
     this.spoilerLog = spoilerLog;
 }
示例#5
0
        private static void LogQuestItems(SpoilerLog spoilerLog, UltimaData ultimaData)
        {
            ushort ushortone     = 1;
            var    startingItems = new List <string>
            {
                "Skull",
                "Skull destroyed",
                "Candle",
                "Book",
                "Bell",
                "Courage Key",
                "Love Key",
                "Truth Key",
                "Silver Horn",
                "Wheel of the H.M.S. Cape",
                "Candle used",
                "Book used",
                "Bell used"
            };

            for (int i = 0; i < startingItems.Count; i++)
            {
                if ((ultimaData.StartingItems & (ushort)(ushortone << i)) != 0)
                {
                    spoilerLog.Add(SpoilerCategory.Start, startingItems[i]);
                }
                else
                {
                    spoilerLog.Add(SpoilerCategory.Start, $"No {startingItems[i]}");
                }
            }

            for (int i = 0; i < 8; i++)
            {
                if ((ultimaData.StartingRunes & (ushort)(ushortone << i)) != 0)
                {
                    spoilerLog.Add(SpoilerCategory.Start, ultimaData.ItemNames[i + 15]);
                }
                else
                {
                    spoilerLog.Add(SpoilerCategory.Start, $"No {ultimaData.ItemNames[i + 15]}");
                }
            }

            var startingStones = new List <string>
            {
                "Blue",
                "Yellow",
                "Red",
                "Green",
                "Orange",
                "Purple",
                "White",
                "Black"
            };

            for (int i = 0; i < startingStones.Count; i++)
            {
                if ((ultimaData.StartingStones & (ushort)(ushortone << i)) != 0)
                {
                    spoilerLog.Add(SpoilerCategory.Start, startingStones[i]);
                }
                else
                {
                    spoilerLog.Add(SpoilerCategory.Start, $"No {startingStones[i]}");
                }
            }
        }
示例#6
0
 public Party(SpoilerLog spoilerLog)
 {
     SpoilerLog = spoilerLog;
 }
示例#7
0
        private static void Randomize(int seed, string path, Flags flags, string encoded)
        {
            //Console.WriteLine("Seed: " + seed);

            string json = JsonConvert.SerializeObject(flags);

            if (string.IsNullOrWhiteSpace(encoded))
            {
                encoded = flags.GetEncoded();
            }
            else
            {
                flags.DecodeAndSet(encoded);
                json = JsonConvert.SerializeObject(flags);
            }
            Console.WriteLine("Flags JSON  : " + json);
            Console.WriteLine("Flags Base64: " + encoded);

            StreamWriter spoilerWriter = new StreamWriter("spoiler.txt");
            SpoilerLog   spoilerLog    = new SpoilerLog(spoilerWriter, flags.SpoilerLog);

            System.IO.File.AppendAllText(@"seed.txt", seed.ToString() + " " + encoded + Environment.NewLine);
            spoilerLog.WriteFlags(flags);

            var random = new Random(seed);

            var randomValues = new List <int>();

            for (int i = 0; i < 50; i++)
            {
                randomValues.Add(random.Next());
            }

            var ultimaData = new UltimaData();

            IWorldMap worldMap = null;

            //WorldMapGenerateMap.PrintWorldMapInfo(path);

            if (flags.Overworld == 5)
            {
                worldMap = new WorldMapGenerateMap(spoilerLog);
            }
            else if (flags.Overworld == 1)
            {
                worldMap = new WorldMapUnchanged(spoilerLog);
            }
            else if (flags.Overworld == 2)
            {
                worldMap = new WorldMapShuffleLocations(spoilerLog);
            }
            worldMap.Load(path, randomValues[0], randomValues[1], randomValues[2], ultimaData);

            var avatar = new Avatar(spoilerLog);

            avatar.Load(path, ultimaData, worldMap, flags);

            var title = new Title(spoilerLog);

            title.Load(path, ultimaData);

            var talk = new Talk(spoilerLog);

            talk.Load(path);

            var dungeons = new Dungeons(spoilerLog);

            dungeons.Load(path, ultimaData, flags);

            var party = new Party(spoilerLog);

            party.Load(path, ultimaData);

            var towns = new Towns(spoilerLog);

            towns.Load(path, ultimaData);

            if (flags.Fixes)
            {
                spoilerLog.Add(SpoilerCategory.Fix, "Serpent Hold's Healer");
                ultimaData.ShopLocations[ultimaData.LOC_SERPENT - 1][5] = 0x12;
            }

            worldMap.Randomize(ultimaData, new Random(randomValues[3]), new Random(randomValues[4]));
            dungeons.Randomize(new Random(randomValues[6]), flags);

            if (flags.ClothMap)
            {
                var clothMap = worldMap.ToClothMap(ultimaData, new Random(randomValues[5]));
                clothMap.SaveAsPng($"clothMap-{seed}.png");
                new Process
                {
                    StartInfo = new ProcessStartInfo($"clothMap-{seed}.png")
                    {
                        UseShellExecute = true
                    }
                }.Start();
            }

            if (flags.RandomizeSpells)
            {
                var recipes = new byte[2];
                ultimaData.SpellsRecipes['r' - 'a'].Byte = 0;
                ultimaData.SpellsRecipes['g' - 'a'].Byte = 0;
                while (ultimaData.SpellsRecipes['r' - 'a'].Byte == 0)
                {
                    random.NextBytes(recipes);
                    ultimaData.SpellsRecipes['r' - 'a'].Byte = (byte)(recipes[0] | recipes[1]);
                }
                while (ultimaData.SpellsRecipes['g' - 'a'].Byte == 0)
                {
                    random.NextBytes(recipes);
                    ultimaData.SpellsRecipes['g' - 'a'].Byte = (byte)(recipes[0] | recipes[1]);
                }
            }
            if (!String.IsNullOrWhiteSpace(flags.SpellRemove))
            {
                var arr = flags.SpellRemove.ToLower().ToArray();
                for (int i = 0; i < arr.Length; i++)
                {
                    if (arr[i] > 'z' || arr[i] < 'a')
                    {
                        throw new ArgumentException("spellRemove can only contain letters.");
                    }
                    ultimaData.SpellsRecipes[arr[i] - 'a'].Byte = 0;
                }
            }

            if (flags.StartingWeapons)
            {
                for (int charIdx = 0; charIdx < 8; charIdx++)
                {
                    var selected = false;
                    while (!selected)
                    {
                        // -1 so Mystic weapons and armors aren't included
                        var weapon = random.Next(1, Party.AllowedWeaponsMask.Length - 1);
                        //If weapon is allowed
                        if ((Party.AllowedWeaponsMask[weapon] & (0x80 >> ultimaData.StartingCharacters[charIdx].Class)) != 0)
                        {
                            ultimaData.StartingCharacters[charIdx].Weapon = (ushort)weapon;
                            selected = true;
                        }
                    }

                    selected = false;
                    while (!selected)
                    {
                        var armor = random.Next(1, Party.AllowedArmorMask.Length);
                        //If weapon is allowed
                        if ((Party.AllowedArmorMask[armor] & (0x80 >> ultimaData.StartingCharacters[charIdx].Class)) != 0)
                        {
                            ultimaData.StartingCharacters[charIdx].Armor = (ushort)armor;
                            selected = true;
                        }
                    }
                }
            }


            //worldMap.TestAbyssEjection();

            //Console.WriteLine(Talk.GetSextantText(ultimaData.LCB[0]));

            //for (int i = 0; i < 8; i++)
            //{
            //    ultimaData.StartingArmor[i] = Convert.ToUInt16(i + 10);
            //}

            //for (int i = 0; i < 16; i++)
            //{
            //    ultimaData.StartingWeapons[i] = Convert.ToUInt16(i + 10);
            //}

            //ultimaData.StartingFood = 2345 * 100 + 99;
            //ultimaData.StartingGold = 1337;
            //for (int i = 0; i < 4; i++)
            //{
            //    ultimaData.StartingEquipment[i] = Convert.ToUInt16(i + 10);
            //}
            //for (int i = 0; i < 8; i++)
            //{
            //    ultimaData.StartingReagents[i] = Convert.ToUInt16(i + 10);
            //}
            //for (int i = 0; i < 26; i++)
            //{
            //    ultimaData.StartingMixtures[i] = Convert.ToUInt16(i + 10);
            //}

            //ultimaData.StartingItems = 0XFFFF;
            if (flags.QuestItemPercentage > 0)
            {
                ushort ushortone = 1;

                ultimaData.StartingItems = 0;
                for (ushort i = 0; i < 16; i++)
                {
                    if (random.Next(0, 100) < flags.QuestItemPercentage)
                    {
                        ultimaData.StartingItems |= (ushort)(ushortone << i);
                    }
                }
                // Never have the skull destroyed
                ultimaData.StartingItems &= (ushort)(~(ushortone << 1));
                // Don' pre-use bell, book and candle
                ultimaData.StartingItems &= (ushort)(~(ushortone << 10));
                ultimaData.StartingItems &= (ushort)(~(ushortone << 11));
                ultimaData.StartingItems &= (ushort)(~(ushortone << 12));

                ultimaData.StartingRunes = 0;
                for (ushort i = 0; i < 8; i++)
                {
                    if (random.Next(0, 100) < flags.QuestItemPercentage)
                    {
                        ultimaData.StartingRunes |= (byte)(1 << i);
                    }
                }

                ultimaData.StartingStones = 0;
                for (ushort i = 0; i < 8; i++)
                {
                    if (random.Next(0, 100) < flags.QuestItemPercentage)
                    {
                        ultimaData.StartingStones |= (byte)(1 << i);
                    }
                }

                LogQuestItems(spoilerLog, ultimaData);
            }
            else
            {
                spoilerLog.Add(SpoilerCategory.Start, "No change to starting quest items.");
            }

            if (flags.Sextant)
            {
                ultimaData.StartingEquipment[3] = 0x01;
            }

            if (flags.KarmaSetPercentage > 0)
            {
                for (int virtue = 0; virtue < 8; virtue++)
                {
                    if (random.Next(0, 100) < flags.KarmaSetPercentage)
                    {
                        ultimaData.StartingKarma[virtue] = (flags.KarmaValue.HasValue ? (byte)flags.KarmaValue.Value : (byte)random.Next(0, 100));
                        spoilerLog.Add(SpoilerCategory.Start, $"{ultimaData.ItemNames[virtue + 15]} karma at {ultimaData.StartingKarma[virtue]}");
                    }
                    else
                    {
                        spoilerLog.Add(SpoilerCategory.Start, $"{ultimaData.ItemNames[virtue + 15]} karma unchanged.");
                    }
                }
            }

            if (flags.Runes)
            {
                spoilerLog.Add(SpoilerCategory.Feature, $"Rune locations randomized");
                var usedLocations = new List <byte>();
                for (int i = UltimaData.ITEM_RUNE_HONESTY; i < 8 + UltimaData.ITEM_RUNE_HONESTY; i++)
                {
                    var possibleOptions    = ItemOptions.ItemToItemOptions[i].Where(x => !usedLocations.Contains(x.Item.Location)).ToList();
                    var selectedItemOption = possibleOptions[random.Next(0, possibleOptions.Count)];
                    ultimaData.Items[i].X        = selectedItemOption.Item.X;
                    ultimaData.Items[i].Y        = selectedItemOption.Item.Y;
                    ultimaData.Items[i].Location = selectedItemOption.Item.Location;

                    ultimaData.ItemOptions.Add(i, selectedItemOption);
                    usedLocations.Add(selectedItemOption.Item.Location);
                }
            }

            if (flags.Mantras)
            {
                int numberOfTwos   = 3;
                int numberOfThrees = 4;
                int numberOfFours  = 1;
                // Grab Sacrifice first since it is special
                var mantrasWithLimericks = talk.Mantras.Where(x => x.Limerick.Length > 0).ToList();
                var sacrificeMantra      = mantrasWithLimericks[random.Next(0, mantrasWithLimericks.Count)];

                talk.Mantras.Remove(sacrificeMantra);

                if (sacrificeMantra.Text.Length == 2)
                {
                    numberOfTwos--;
                }
                else if (sacrificeMantra.Text.Length == 3)
                {
                    numberOfThrees--;
                }
                else if (sacrificeMantra.Text.Length == 4)
                {
                    numberOfFours--;
                }

                var possibleTwos   = talk.Mantras.Where(x => x.Text.Length == 2).ToList();
                var possibleThrees = talk.Mantras.Where(x => x.Text.Length == 3).ToList();
                var possibleFours  = talk.Mantras.Where(x => x.Text.Length == 4).ToList();

                var possibleMantras = new List <Mantra>();

                for (int i = 0; i < numberOfTwos; i++)
                {
                    var nextIdx = random.Next(0, possibleTwos.Count);
                    possibleMantras.Add(possibleTwos[nextIdx]);
                    possibleTwos.RemoveAt(nextIdx);
                }

                for (int i = 0; i < numberOfThrees; i++)
                {
                    var nextIdx = random.Next(0, possibleThrees.Count);
                    possibleMantras.Add(possibleThrees[nextIdx]);
                    possibleThrees.RemoveAt(nextIdx);
                }

                for (int i = 0; i < numberOfFours; i++)
                {
                    var nextIdx = random.Next(0, possibleFours.Count);
                    possibleMantras.Add(possibleFours[nextIdx]);
                    possibleFours.RemoveAt(nextIdx);
                }

                possibleMantras.Shuffle(random);
                possibleMantras.Insert(4, sacrificeMantra);
                talk.Mantras = possibleMantras;

                for (int i = 0; i < 8; i++)
                {
                    ultimaData.Mantras[i] = talk.Mantras[i].Text.ToLower();
                }
            }

            if (flags.WordOfPassage)
            {
                var selection = talk.WordsOfPassage[random.Next(0, talk.WordsOfPassage.Count)];
                ultimaData.WordTruth     = selection.Item1;
                ultimaData.WordLove      = selection.Item2;
                ultimaData.WordCourage   = selection.Item3;
                ultimaData.WordOfPassage = selection.Item1 + selection.Item2 + selection.Item3;
            }

            //ultimaData.StartingStones = 0XFF;
            //ultimaData.StartingRunes = 0XFF;

            title.Update(ultimaData, flags, encoded);
            talk.Update(ultimaData, avatar, flags, worldMap);
            avatar.Update(ultimaData, flags);
            dungeons.Update(ultimaData, flags);
            party.Update(ultimaData);
            towns.Update(ultimaData, flags);

            towns.Save(path);
            party.Save(path);
            dungeons.Save(path);
            title.Save(path);
            talk.Save(path);
            avatar.Save(path);
            worldMap.Save(path);

            if (flags.MiniMap)
            {
                var image = worldMap.ToImage();
                image.SaveAsPng($"worldMap-{seed}.png");
                //image = worldMap.ToHeightMapImage();
                //if (image != null)
                //{
                //    image.SaveAsPng($"worldMap-hm-{seed}.png");
                //}
            }

            spoilerWriter.Close();

            //PrintWorldMapInfo();
        }
示例#8
0
        public void Update(UltimaData data, Flags flags)
        {
            // Items
            for (var offset = 0; offset < data.Items.Count; offset++)
            {
                avatarBytes[AvatarOffset.ITEM_LOCATIONS_OFFSET + offset * 5]     = data.Items[offset].Location;
                avatarBytes[AvatarOffset.ITEM_LOCATIONS_OFFSET + offset * 5 + 1] = data.Items[offset].X;
                avatarBytes[AvatarOffset.ITEM_LOCATIONS_OFFSET + offset * 5 + 2] = data.Items[offset].Y;
            }

            // Use these items at the entrance to the abyss
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_BELL_X_OFFSET]   = data.Dungeons[data.Dungeons.Count - 1].X;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_BELL_Y_OFFSET]   = data.Dungeons[data.Dungeons.Count - 1].Y;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_BOOK_X_OFFSET]   = data.Dungeons[data.Dungeons.Count - 1].X;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_BOOK_Y_OFFSET]   = data.Dungeons[data.Dungeons.Count - 1].Y;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_CANDLE_X_OFFSET] = data.Dungeons[data.Dungeons.Count - 1].X;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_CANDLE_Y_OFFSET] = data.Dungeons[data.Dungeons.Count - 1].Y;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_SKULL_X_OFFSET]  = data.Dungeons[data.Dungeons.Count - 1].X;
            avatarBytes[AvatarOffset.ITEM_USE_TRIGGER_SKULL_Y_OFFSET]  = data.Dungeons[data.Dungeons.Count - 1].Y;

            ////throw in a lava to make it easy to find
            //for (int offset = 0; offset < 8; offset++)
            //{
            //    worldMapUlt[200, 200 + offset] = 76;
            //}
            // Moongates
            for (byte offset = 0; offset < data.Moongates.Count; offset++)
            {
                avatarBytes[AvatarOffset.MOONGATE_X_OFFSET + offset] = data.Moongates[offset].X;
                avatarBytes[AvatarOffset.MOONGATE_Y_OFFSET + offset] = data.Moongates[offset].Y;
            }

            avatarBytes[AvatarOffset.AREA_X_OFFSET + data.LOC_LCB - 1] = data.LCB[0].X;
            avatarBytes[AvatarOffset.AREA_Y_OFFSET + data.LOC_LCB - 1] = data.LCB[0].Y;

            avatarBytes[AvatarOffset.DEATH_EXIT_X_OFFSET] = data.LCB[0].X;
            avatarBytes[AvatarOffset.DEATH_EXIT_Y_OFFSET] = data.LCB[0].Y;

            for (var offset = 0; offset < data.Castles.Count; offset++)
            {
                avatarBytes[AvatarOffset.AREA_X_OFFSET + data.LOC_CASTLES + offset] = data.Castles[offset].X;
                avatarBytes[AvatarOffset.AREA_Y_OFFSET + data.LOC_CASTLES + offset] = data.Castles[offset].Y;
            }

            for (var offset = 0; offset < data.Towns.Count; offset++)
            {
                avatarBytes[AvatarOffset.AREA_X_OFFSET + data.LOC_TOWNS + offset - 1] = data.Towns[offset].X;
                avatarBytes[AvatarOffset.AREA_Y_OFFSET + data.LOC_TOWNS + offset - 1] = data.Towns[offset].Y;
            }

            for (var offset = 0; offset < data.Shrines.Count; offset++)
            {
                // Skip Spirituality
                if (data.Shrines[offset] != null)
                {
                    avatarBytes[AvatarOffset.AREA_X_OFFSET + data.LOC_SHRINES + offset - 1] = data.Shrines[offset].X;
                    avatarBytes[AvatarOffset.AREA_Y_OFFSET + data.LOC_SHRINES + offset - 1] = data.Shrines[offset].Y;
                }
            }

            for (var offset = 0; offset < data.Dungeons.Count; offset++)
            {
                avatarBytes[AvatarOffset.AREA_X_OFFSET + data.LOC_DUNGEONS + offset - 1] = data.Dungeons[offset].X;
                avatarBytes[AvatarOffset.AREA_Y_OFFSET + data.LOC_DUNGEONS + offset - 1] = data.Dungeons[offset].Y;
            }

            avatarBytes[AvatarOffset.BALLOON_SPAWN_TRIGGER_X_OFFSET] = data.Dungeons[data.Dungeons.Count - 2].X;
            avatarBytes[AvatarOffset.BALLOON_SPAWN_TRIGGER_Y_OFFSET] = data.Dungeons[data.Dungeons.Count - 2].Y;
            avatarBytes[AvatarOffset.LBC_DUNGEON_EXIT_X_OFFSET]      = data.Dungeons[data.Dungeons.Count - 2].X;
            avatarBytes[AvatarOffset.LBC_DUNGEON_EXIT_Y_OFFSET]      = data.Dungeons[data.Dungeons.Count - 2].Y;

            avatarBytes[AvatarOffset.BALLOON_SPAWN_LOCATION_X_OFFSET] = data.BalloonSpawn.X;
            avatarBytes[AvatarOffset.BALLOON_SPAWN_LOCATION_Y_OFFSET] = data.BalloonSpawn.Y;

            var avatarBytesList = new List <byte>(avatarBytes);

            for (int i = 0; i < OriginalShrineText.Count; i++)
            {
                if (data.ShrineText[i].Length > OriginalShrineText[i].Length)
                {
                    throw new Exception($"Shrine text \"{data.ShrineText[i]}\" is too long.");
                }
                data.ShrineText[i] = data.ShrineText[i].PadRight(OriginalShrineText[i].Length, ' ');

                avatarBytesList.RemoveRange(OriginalShrineTextStartOffset[i], OriginalShrineText[i].Length);
                avatarBytesList.InsertRange(OriginalShrineTextStartOffset[i], Encoding.ASCII.GetBytes(data.ShrineText[i]));
            }

            for (int i = 0; i < OriginalLBText.Count; i++)
            {
                if (data.LBText[i].Length > OriginalLBText[i].Length)
                {
                    throw new Exception($"LB text \"{data.LBText[i]}\" is too long.");
                }
                data.LBText[i] = data.LBText[i].PadRight(OriginalLBText[i].Length, ' ');

                avatarBytesList.RemoveRange(OriginalLBTextStartOffset[i], OriginalLBText[i].Length);
                avatarBytesList.InsertRange(OriginalLBTextStartOffset[i], Encoding.ASCII.GetBytes(data.LBText[i]));
            }
            avatarBytes = avatarBytesList.ToArray();

            for (int i = 0; i < OriginalLBHelpText.Count; i++)
            {
                if (data.LBHelpText[i].Length > OriginalLBHelpText[i].Length)
                {
                    throw new Exception($"LB text \"{data.LBHelpText[i]}\" is too long.");
                }
                data.LBHelpText[i] = data.LBHelpText[i].PadRight(OriginalLBHelpText[i].Length, ' ');

                avatarBytesList.RemoveRange(OriginalLBHelpTextStartOffset[i], OriginalLBHelpText[i].Length);
                avatarBytesList.InsertRange(OriginalLBHelpTextStartOffset[i], Encoding.ASCII.GetBytes(data.LBHelpText[i]));
            }
            avatarBytes = avatarBytesList.ToArray();

            var currentMantraOffset = 0;
            var mantraSize          = 0;

            for (int i = 0; i < data.Mantras.Count; i++)
            {
                avatarBytes[AvatarOffset.MANTRA_POINTERS_OFFSET + i * 2] = (byte)(avatarBytes[AvatarOffset.MANTRA_POINTERS_OFFSET] + mantraSize);
                mantraSize += data.Mantras[i].Length + 1;

                var textBytes = Encoding.ASCII.GetBytes(data.Mantras[i]);
                for (int j = 0; j < textBytes.Length; j++)
                {
                    avatarBytes[AvatarOffset.MANTRA_OFFSET + currentMantraOffset] = textBytes[j];
                    currentMantraOffset++;
                }
                avatarBytes[AvatarOffset.MANTRA_OFFSET + currentMantraOffset] = 0x00;
                currentMantraOffset++;

                if (currentMantraOffset > MantraMaxSize)
                {
                    throw new Exception($"Mantra text is too long.");
                }
            }

            var wordOfPassageBytes = Encoding.ASCII.GetBytes(data.WordOfPassage.ToLower());

            for (int j = 0; j < wordOfPassageBytes.Length; j++)
            {
                avatarBytes[AvatarOffset.WORD_OF_PASSAGE + j] = wordOfPassageBytes[j];
            }


            avatarBytes[AvatarOffset.DEMON_SPAWN_TRIGGER_X1_OFFSET] = data.DaemonSpawnX1;
            avatarBytes[AvatarOffset.DEMON_SPAWN_TRIGGER_X2_OFFSET] = data.DaemonSpawnX2;
            avatarBytes[AvatarOffset.DEMON_SPAWN_TRIGGER_Y1_OFFSET] = data.DaemonSpawnY1;
            avatarBytes[AvatarOffset.DEMON_SPAWN_TRIGGER_Y2_OFFSET] = data.DaemonSpawnY2;
            avatarBytes[AvatarOffset.DEMON_SPAWN_LOCATION_X_OFFSET] = data.DaemonSpawnLocationX;

            for (int i = 0; i < data.PirateCove.Count; i++)
            {
                avatarBytes[AvatarOffset.PIRATE_COVE_X_OFFSET + i] = data.PirateCove[i].X;
                avatarBytes[AvatarOffset.PIRATE_COVE_Y_OFFSET + i] = data.PirateCove[i].Y;
            }

            avatarBytes[AvatarOffset.PIRATE_COVE_SPAWN_TRIGGER_X_OFFSET1] = data.PirateCoveSpawnTrigger.X;
            avatarBytes[AvatarOffset.PIRATE_COVE_SPAWN_TRIGGER_Y_OFFSET1] = data.PirateCoveSpawnTrigger.Y;
            avatarBytes[AvatarOffset.PIRATE_COVE_SPAWN_TRIGGER_X_OFFSET2] = data.PirateCoveSpawnTrigger.X;
            avatarBytes[AvatarOffset.PIRATE_COVE_SPAWN_TRIGGER_Y_OFFSET2] = data.PirateCoveSpawnTrigger.Y;

            avatarBytes[AvatarOffset.WHIRLPOOL_EXIT_X_OFFSET] = data.WhirlpoolExit.X;
            avatarBytes[AvatarOffset.WHIRLPOOL_EXIT_Y_OFFSET] = data.WhirlpoolExit.Y;

            for (int i = 0; i < data.SpellsRecipes.Count; i++)
            {
                avatarBytes[AvatarOffset.SPELL_RECIPE_OFFSET + i] = data.SpellsRecipes[i].Byte;
            }

            // Cast exclusion isn't precise enough so allow them to cast anywhere and exclude the destination
            avatarBytes[AvatarOffset.BLINK_CAST_EXCLUSION_X1_OFFSET] = data.BlinkCastExclusionX1;
            avatarBytes[AvatarOffset.BLINK_CAST_EXCLUSION_X2_OFFSET] = data.BlinkCastExclusionX2;
            avatarBytes[AvatarOffset.BLINK_CAST_EXCLUSION_Y1_OFFSET] = data.BlinkCastExclusionY1;
            avatarBytes[AvatarOffset.BLINK_CAST_EXCLUSION_Y2_OFFSET] = data.BlinkCastExclusionY2;

            avatarBytes[AvatarOffset.BLINK_DESTINATION_EXCLUSION_X1_OFFSET] = data.BlinkDestinationExclusionX1;
            avatarBytes[AvatarOffset.BLINK_DESTINATION_EXCLUSION_X2_OFFSET] = data.BlinkDestinationExclusionX2;
            avatarBytes[AvatarOffset.BLINK_DESTINATION_EXCLUSION_Y1_OFFSET] = data.BlinkDestinationExclusionY1;
            avatarBytes[AvatarOffset.BLINK_DESTINATION_EXCLUSION_Y2_OFFSET] = data.BlinkDestinationExclusionY2;

            avatarBytes[AvatarOffset.BLINK_DESTINATION2_EXCLUSION_X1_OFFSET] = data.BlinkDestinationExclusion2X1;
            avatarBytes[AvatarOffset.BLINK_DESTINATION2_EXCLUSION_X2_OFFSET] = data.BlinkDestinationExclusion2X2;
            avatarBytes[AvatarOffset.BLINK_DESTINATION2_EXCLUSION_Y1_OFFSET] = data.BlinkDestinationExclusion2Y1;
            avatarBytes[AvatarOffset.BLINK_DESTINATION2_EXCLUSION_Y2_OFFSET] = data.BlinkDestinationExclusion2Y2;

            avatarBytes[AvatarOffset.ENABLE_MIX_QUANTITY_OFFSET] = flags.MixQuantity ? (byte)0x0 : (byte)0x9;
            if (flags.MixQuantity)
            {
                SpoilerLog.Add(SpoilerCategory.Feature, $"Mix Quantity Enabled");
            }

            avatarBytes[AvatarOffset.ENABLE_SLEEP_BACKOFF_OFFSET] = flags.SleepLockAssist ? (byte)0x0 : (byte)0x9;
            if (flags.SleepLockAssist)
            {
                SpoilerLog.Add(SpoilerCategory.Feature, $"Sleep Lock Assist Enabled");
            }

            avatarBytes[AvatarOffset.ENABLE_ACTIVE_PLAYER_1_OFFSET] = flags.ActivePlayer ? (byte)0x0 : (byte)0x9;
            if (flags.ActivePlayer)
            {
                SpoilerLog.Add(SpoilerCategory.Feature, $"Active Player Enabled");
            }

            avatarBytes[AvatarOffset.ENABLE_HIT_CHANCE_OFFSET] = flags.HitChance ? (byte)0x0 : (byte)0x9;
            if (flags.HitChance)
            {
                SpoilerLog.Add(SpoilerCategory.Feature, $"Apple II Hit Chance Enabled");
            }

            avatarBytes[AvatarOffset.ENABLE_DIAGONAL_ATTACK_OFFSET] = flags.DiagonalAttack ? (byte)0x0 : (byte)0x9;
            if (flags.DiagonalAttack)
            {
                SpoilerLog.Add(SpoilerCategory.Feature, $"Diagonal Attack Enabled");
            }

            avatarBytes[AvatarOffset.ENABLE_SACRIFICE_FIX_OFFSET] = flags.SacrificeFix ? (byte)0x0 : (byte)0x9;
            if (flags.SacrificeFix)
            {
                SpoilerLog.Add(SpoilerCategory.Fix, $"Sacrifice Fix Enabled");
            }

            for (int i = 0; i < data.AbyssEjectionLocations.Count; i++)
            {
                //Console.WriteLine(Talk.GetSextantText(data.AbyssEjectionLocations[i]));
                avatarBytes[AvatarOffset.ABYSS_EJECTION_LOCATIONS_X + i] = data.AbyssEjectionLocations[i].X;
                avatarBytes[AvatarOffset.ABYSS_EJECTION_LOCATIONS_Y + i] = data.AbyssEjectionLocations[i].Y;
            }

            for (int townIdx = 0; townIdx < 16; townIdx++)
            {
                for (int shopIdx = 0; shopIdx < 8; shopIdx++)
                {
                    avatarBytes[townIdx * 8 + shopIdx + AvatarOffset.SHOP_LOCATION_OFFSET] = data.ShopLocations[townIdx][shopIdx];
                }
            }

            var encodeBytes = Encoding.ASCII.GetBytes(flags.GetEncoded());

            for (int encodeIdx = 0; encodeIdx < encodeBytes.Length; encodeIdx++)
            {
                avatarBytes[AvatarOffset.ENCODED_FLAGS_OFFSET + encodeIdx] = encodeBytes[encodeIdx];
            }

            var seedBytes = Encoding.ASCII.GetBytes(flags.Seed.ToString());

            for (int seedIdx = 0; seedIdx < seedBytes.Length; seedIdx++)
            {
                avatarBytes[AvatarOffset.SEED_OFFSET + seedIdx] = seedBytes[seedIdx];
            }

            if (flags.Runes)
            {
                for (int i = 0; i < 8; i++)
                {
                    avatarBytes[AvatarOffset.CITY_RUNE_MASK_PAIRS_OFFSET + i * 2] = data.Items[i + UltimaData.ITEM_RUNE_HONESTY].Location;
                }
            }

            if (flags.MonsterDamage != 2)
            {
                avatarBytes[AvatarOffset.MONSTER_DAMAGE_BITSHIFT_OFFSET]     = 0xB1;
                avatarBytes[AvatarOffset.MONSTER_DAMAGE_BITSHIFT_OFFSET + 1] = (byte)flags.MonsterDamage;
                avatarBytes[AvatarOffset.MONSTER_DAMAGE_BITSHIFT_OFFSET + 2] = 0xD3;
            }

            if (flags.WeaponDamage != 2)
            {
                var multiplier = 1.0f;
                switch (flags.WeaponDamage)
                {
                case 1:
                    multiplier = 1.5f;
                    break;

                case 3:
                    multiplier = 0.5f;
                    break;
                }

                for (int i = 0; i < 16; i++)
                {
                    var originalDamage = avatarBytes[AvatarOffset.WEAPON_DAMAGE_OFFSET + i];
                    var newDamage      = avatarBytes[AvatarOffset.WEAPON_DAMAGE_OFFSET + i] * multiplier;
                    avatarBytes[AvatarOffset.WEAPON_DAMAGE_OFFSET + i] = (byte)Math.Max(0x01, Math.Min(0xFF, avatarBytes[AvatarOffset.WEAPON_DAMAGE_OFFSET + i] * multiplier));
                }
            }

            if (flags.EarlierMonsters)
            {
                ushort tierCutover      = 1000;
                var    tierCutoverBytes = BitConverter.GetBytes(tierCutover);
                for (int offset = 0; offset < tierCutoverBytes.Length; offset++)
                {
                    avatarBytes[AvatarOffset.MONSTER_SPAWN_TIER_ONE + offset] = tierCutoverBytes[offset];
                }

                tierCutover      = 2000;
                tierCutoverBytes = BitConverter.GetBytes(tierCutover);
                for (int offset = 0; offset < tierCutoverBytes.Length; offset++)
                {
                    avatarBytes[AvatarOffset.MONSTER_SPAWN_TIER_TWO + offset] = tierCutoverBytes[offset];
                }

                tierCutover      = 3000;
                tierCutoverBytes = BitConverter.GetBytes(tierCutover);
                for (int offset = 0; offset < tierCutoverBytes.Length; offset++)
                {
                    avatarBytes[AvatarOffset.MONSTER_SPAWN_TIER_THREE + offset] = tierCutoverBytes[offset];
                }
            }

            if (flags.MonsterQty)
            {
                var cmd = new byte[] { 0xB8, 0x10, 0x00, 0x90, 0x90 };
                for (int i = 0; i < cmd.Length; i++)
                {
                    avatarBytes[AvatarOffset.MONSTER_QTY_ONE + i] = cmd[i];
                }

                cmd = new byte[] { 0x3D, 0x08, 0x00, 0x7D, 0xE4, 0x90 };
                for (int i = 0; i < cmd.Length; i++)
                {
                    avatarBytes[AvatarOffset.MONSTER_QTY_TWO + i] = cmd[i];
                }
            }

            if (flags.NoRequireFullParty)
            {
                avatarBytes[AvatarOffset.ABYSS_PARTY_COMPARISON] = 0x76;
                avatarBytes[AvatarOffset.LB_PARTY_COMPARISON]    = 0x00;
            }

            if (flags.VGAPatch)
            {
                ApplyVGAPatch();
            }
        }
示例#9
0
 public Avatar(SpoilerLog spoilerLog)
 {
     SpoilerLog = spoilerLog;
 }
示例#10
0
 public Towns(SpoilerLog spoilerLog)
 {
     SpoilerLog = spoilerLog;
 }
示例#11
0
 public WorldMapUnchanged(SpoilerLog spoilerLog)
 {
     this.SpoilerLog = spoilerLog;
 }