示例#1
0
        public void Analyze()
        {
            //we analyze each triangle here
            int j = _triangles.Count;

            bones = new List <GlyphBone>();
            List <GlyphTriangle> usedTriList = new List <GlyphTriangle>();

            for (int i = 0; i < j; ++i)
            {
                GlyphTriangle tri = _triangles[i];
                if (i > 0)
                {
                    //check the new tri is connected with latest tri or not?
                    int foundIndex = FindLatestConnectedTri(usedTriList, tri);
                    if (foundIndex > -1)
                    {
                        usedTriList.Add(tri);
                        bones.Add(new GlyphBone(usedTriList[foundIndex], tri));
                    }
                    else
                    {
                        //not found
                        //?
                    }
                }
                else
                {
                    usedTriList.Add(tri);
                }
            }

            if (j > 1)
            {
                //connect the last tri to the first tri
                //if it is connected
                GlyphTriangle firstTri = _triangles[0];
                GlyphTriangle lastTri  = _triangles[j - 1];
                if (firstTri.IsConnectedWith(lastTri))
                {
                    bones.Add(new GlyphBone(lastTri, firstTri));
                }
            }


            //----------------------------------------
            int boneCount = bones.Count;

            for (int i = 0; i < boneCount; ++i)
            {
                //each bone has 2 triangles at its ends
                //we analyze both triangles' roles
                //eg...
                //left -right
                //top-bottom
                GlyphBone bone = bones[i];
                bone.Analyze();
            }
            //----------------------------------------
        }
示例#2
0
        static int OutSideCount(GlyphTriangle t)
        {
            int n = 0;

            n += t.e0.IsOutside ? 1 : 0;
            n += t.e1.IsOutside ? 1 : 0;
            n += t.e2.IsOutside ? 1 : 0;
            return(n);
        }
示例#3
0
 int FindLatestConnectedTri(List <GlyphTriangle> usedTriList, GlyphTriangle tri)
 {
     //search back ***
     for (int i = usedTriList.Count - 1; i >= 0; --i)
     {
         GlyphTriangle t = usedTriList[i];
         if (t.IsConnectedWith(tri))
         {
             return(i);
         }
     }
     return(-1);
 }
示例#4
0
        public bool IsConnectedWith(GlyphTriangle anotherTri)
        {
            DelaunayTriangle t2 = anotherTri._tri;

            if (t2 == this._tri)
            {
                throw new NotSupportedException();
            }
            //else
            return(this._tri.N0 == t2 ||
                   this._tri.N1 == t2 ||
                   this._tri.N2 == t2);
        }
示例#5
0
        static GlyphFitOutline TessWithPolyTri(List <GlyphContour> contours)
        {
            List <Poly2Tri.TriangulationPoint> points = new List <Poly2Tri.TriangulationPoint>();
            int          cntCount = contours.Count;
            GlyphContour cnt      = contours[0];

            Poly2Tri.Polygon polygon  = CreatePolygon2(contours[0]);//first contour
            bool             isHoleIf = !cnt.IsClockwise;

            //if (cntCount > 0)
            //{
            //    //debug only
            for (int n = 1; n < cntCount; ++n)
            {
                cnt = contours[n];
                //IsHole is correct after we Analyze() the glyph contour
                polygon.AddHole(CreatePolygon2(cnt));
                //if (cnt.IsClockwise == isHoleIf)
                //{
                //     polygon.AddHole(CreatePolygon2(cnt));
                //}
                //else
                //{
                //    //eg i
                //    //the is a complete separate dot  (i head) over i body
                //}
            }
            //}

            //------------------------------------------
            Poly2Tri.P2T.Triangulate(polygon); //that poly is triangulated
            GlyphFitOutline glyphFitOutline = new GlyphFitOutline(polygon, contours);

            glyphFitOutline.Analyze();
            //------------------------------------------
#if DEBUG
            List <GlyphTriangle> triAngles = glyphFitOutline.dbugGetTriangles();
            int triangleCount = triAngles.Count;

            for (int i = 0; i < triangleCount; ++i)
            {
                //---------------
                GlyphTriangle tri = triAngles[i];
                AssignPointEdgeInvolvement(tri.e0);
                AssignPointEdgeInvolvement(tri.e1);
                AssignPointEdgeInvolvement(tri.e2);
            }
#endif
            return(glyphFitOutline);
        }
示例#6
0
        static bool FindMatchingOuterSide(EdgeLine compareEdge, GlyphTriangle another, out EdgeLine result, out int edgeIndex)
        {
            //compare by radian of edge line
            double compareSlope = Math.Abs(compareEdge.SlopAngle);
            double diff0        = double.MaxValue;
            double diff1        = double.MaxValue;
            double diff2        = double.MaxValue;

            diff0 = Math.Abs(Math.Abs(another.e0.SlopAngle) - compareSlope);

            diff1 = Math.Abs(Math.Abs(another.e1.SlopAngle) - compareSlope);

            diff2 = Math.Abs(Math.Abs(another.e2.SlopAngle) - compareSlope);

            //find min
            int minDiffSide = FindMinIndex(diff0, diff1, diff2);

            if (minDiffSide > -1)
            {
                edgeIndex = minDiffSide;
                switch (minDiffSide)
                {
                default: throw new NotSupportedException();

                case 0:
                    result = another.e0;
                    break;

                case 1:
                    result = another.e1;
                    break;

                case 2:
                    result = another.e2;
                    break;
                }
                return(true);
            }
            else
            {
                edgeIndex = -1;
                result    = null;
                return(false);
            }
        }
示例#7
0
        static void MarkMatchingEdge(EdgeLine targetEdge, GlyphTriangle q)
        {
            EdgeLine matchingEdgeLine;
            int      matchingEdgeSideNo;

            if (FindMatchingOuterSide(targetEdge, q, out matchingEdgeLine, out matchingEdgeSideNo))
            {
                //assign matching edge line
                //mid point of each edge
                //p-triangle's edge midX,midY
                double pe_midX, pe_midY;
                CalculateMidPoint(targetEdge, out pe_midX, out pe_midY);
                //q-triangle's edge midX,midY
                double qe_midX, qe_midY;
                CalculateMidPoint(matchingEdgeLine, out qe_midX, out qe_midY);

                if (targetEdge.SlopKind == LineSlopeKind.Vertical)
                {
                    //TODO: review same side edge (Fan shape)
                    if (pe_midX < qe_midX)
                    {
                        targetEdge.IsLeftSide = true;
                        if (matchingEdgeLine.IsOutside && matchingEdgeLine.SlopKind == LineSlopeKind.Vertical)
                        {
                            targetEdge.AddMatchingOutsideEdge(matchingEdgeLine);
                        }
                    }
                    else
                    {
                        //matchingEdgeLine.IsLeftSide = true;
                        if (matchingEdgeLine.IsOutside && matchingEdgeLine.SlopKind == LineSlopeKind.Vertical)
                        {
                            targetEdge.AddMatchingOutsideEdge(matchingEdgeLine);
                        }
                    }
                }
                else if (targetEdge.SlopKind == LineSlopeKind.Horizontal)
                {
                    //TODO: review same side edge (Fan shape)

                    if (pe_midY > qe_midY)
                    {
                        //p side is upper , q side is lower
                        if (targetEdge.SlopKind == LineSlopeKind.Horizontal)
                        {
                            targetEdge.IsUpper = true;
                            if (matchingEdgeLine.IsOutside && matchingEdgeLine.SlopKind == LineSlopeKind.Horizontal)
                            {
                                targetEdge.AddMatchingOutsideEdge(matchingEdgeLine);
                            }
                        }
                    }
                    else
                    {
                        if (matchingEdgeLine.SlopKind == LineSlopeKind.Horizontal)
                        {
                            // matchingEdgeLine.IsUpper = true;
                            if (matchingEdgeLine.IsOutside && matchingEdgeLine.SlopKind == LineSlopeKind.Horizontal)
                            {
                                targetEdge.AddMatchingOutsideEdge(matchingEdgeLine);
                            }
                        }
                    }
                }
            }
        }
示例#8
0
 public GlyphBone(GlyphTriangle p, GlyphTriangle q)
 {
     this.p = p;
     this.q = q;
 }