public SpeedMode() { SpeedRowList = new List <SpeedRow>(); StartingRow = new StartArcadeRow(729 - ArcadeHelperVaribles.TileSize.Height); for (int i = 0; i < 26; ++i) { SpeedRowList.Add(new SpeedRow(729 - (ArcadeHelperVaribles.TileSize.Height * (i + 2)), i)); } SpeedRowList.Reverse(); Current = SpeedRowList[25].BlackTileCharacter; TheStopWatch = new Stopwatch(); GameStart = false; GameOver = false; }
public void Restart() { TheStopWatch.Reset(); GameOver = false; SpeedRowList.Clear(); StartingRow = new StartArcadeRow(729 - ArcadeHelperVaribles.TileSize.Height); for (int i = 0; i < 26; ++i) { SpeedRowList.Add(new SpeedRow(729 - (ArcadeHelperVaribles.TileSize.Height * (i + 2)), i)); } SpeedRowList.Reverse(); Current = SpeedRowList[25].BlackTileCharacter; GameStart = false; }
public void Restart() { Frames = 0; GameOver = false; Score = 0; ArithmeticRowList.Clear(); StartingRow = new StartArcadeRow(729 - ArcadeHelperVaribles.TileSize.Height); for (int i = 0; i < 10; ++i) { ArithmeticRowList.Add(new ArithmeticRow(729 - (ArcadeHelperVaribles.TileSize.Height * (i + 2)))); } ArithmeticRowList.Reverse(); Current = ArithmeticRowList[9].BlackTileCharacter; GameStart = false; }