static extern void sfShader_setIvec3Uniform(IntPtr shader, string name, Glsl.Ivec3 vector);
//////////////////////////////////////////////////////////// /// <summary> /// Specify value for <c>ivec3</c> uniform /// </summary> /// <param name="name">Name of the uniform variable in GLSL</param> /// <param name="vector">Value of the ivec3 vector</param> //////////////////////////////////////////////////////////// public void SetUniform(string name, Glsl.Ivec3 vector) { sfShader_setIvec3Uniform(CPointer, name, vector); }