public Player(PlayerSyncData sync) : base(sync) { prefab = (GameObject)GameObject.Instantiate(Resources.Load("Player")); prefab.GetComponent <PlayerScript>().Init(sync); Camera.main.GetComponent <CameraScript>().SetTarget(prefab.transform); }
public void ReceiveLatestData(PlayerSyncData sync) { updated = true; previous = latest; latest = sync; }
public void Init(PlayerSyncData sync) { rgd = GetComponent <Rigidbody>(); anime = GetComponent <Animator>(); transform.position = new Vector3(sync.xpos, sync.ypos, sync.zpos); transform.localEulerAngles = new Vector3(0, sync.yrot, 0); }
public void Init(PlayerSyncData sync) { anime = GetComponent <Animator>(); transform.position = new Vector3(sync.xpos, sync.ypos, sync.zpos); transform.localEulerAngles = new Vector3(0, sync.yrot, 0); state = sync.anime; SetAnime(); }
public static PlayerSyncData GeneratePlayer(NetConnection connection) { int userid = userCount++; PlayerSyncData sync = new PlayerSyncData { userid = userid, xpos = 10.0f, ypos = 0.0f, zpos = 10.0f, yrot = 0, anime = 0 }; players.Add(connection, sync); return(sync); }
static public void ConnectHandler(NetConnection connection, object data) { PlayerSyncData sync = Players.GeneratePlayer(connection); BMPInitData bmps = World.GetBMP(); InitData init = new InitData() { sync = sync, bmps = bmps }; GSrv.Send(MessageType.ConnectSuccess, GSrv.Serialize <InitData>(init), connection, NetDeliveryMethod.ReliableOrdered); }
public static void Push(NetConnection connection, PushData push) { if (players.ContainsKey(connection)) { PlayerSyncData sync = players[connection]; sync.xpos = push.xpos; sync.ypos = push.ypos; sync.zpos = push.zpos; sync.yrot = push.yrot; sync.anime = push.anime; } }
public void Interpolation(PlayerSyncData latest, float delta) { Vector3 latestPos = new Vector3(latest.xpos, latest.ypos, latest.zpos); transform.position = Vector3.Lerp(transform.position, latestPos, delta * 10.0f); transform.localEulerAngles = new Vector3(0, Mathf.LerpAngle(transform.localEulerAngles.y, latest.yrot, delta * 10.0f), 0); if (this.state != latest.anime) { this.state = latest.anime; SetAnime(); } }
InitData GetDummyInitData() { PlayerSyncData sync = new PlayerSyncData { userid = 1, xpos = 10.0f, ypos = 0, zpos = 10.0f, yrot = 0, anime = 0 }; BMPInitData bmps = new BMPInitData(); int[,] bot_blocks = new int[Env.TotalPixels, Env.TotalPixels]; bmps.botbmp.AddRange(bot_blocks.Cast <int>()); bmps.frontbmp.AddRange(bot_blocks.Cast <int>()); return(new InitData { sync = sync, bmps = bmps }); }
public PlayerBase(PlayerSyncData sync) { latest = sync; previous = sync; }
public static void SetPlayer(PlayerSyncData sync) { userid = sync.userid; player = new Player(sync); }
public OtherPlayer(PlayerSyncData sync) : base(sync) { prefab = (GameObject)GameObject.Instantiate(Resources.Load("OtherPlayer")); prefab.GetComponent <OtherPlayerScript>().Init(sync); }