private void Awake()
        {
            sInstance      = this;
            this.m_Counter = base.Find <UILabel>("Counter");
            this.m_Counter.Hide();
            this.m_Chirps       = base.Find <UIPanel>("Chirps");
            this.m_Container    = base.Find <UIScrollablePanel>("Container");
            this.m_DefaultSize  = base.component.size;
            base.component.size = new Vector2(38f, 45f);
            this.m_Chirps.Hide();
            new GameObject("ChirperBehaviourContainer", new Type[]
            {
                typeof(ChirperBehaviourContainer)
            });

            DebugOutputPanel.AddMessage(PluginManager.MessageType.Message, "Custom panel enabled");
        }
 private void OnDestroy()
 {
     sInstance = null;
 }