private static void DisplayCharactersUsername() { Chat chat = ChatUtil.GetChat(); Prefabs prefabs = SingletonUtil.GetMain().Prefabs; InChatPanelComponent inChatPanelComponent = (InChatPanelComponent)UIPanelUtil.GetUIPanel(PanelType.IN_CHAT); if (inChatPanelComponent.CharactersUsername.Length != chat.Characters.Count) { if (inChatPanelComponent.CharactersUsername.Length > chat.Characters.Count) { int diff = inChatPanelComponent.CharactersUsername.Length - chat.Characters.Count; for (int i = diff + 1; i < inChatPanelComponent.CharactersUsername.Length; i++) { inChatPanelComponent.CharactersUsername[i].gameObject.SetActive(false); } } else { int diff = chat.Characters.Count - inChatPanelComponent.CharactersUsername.Length; for (int i = 0; i < diff; i++) { Pool.TryGetMonoBehaviourFromPool <UIText>(ref inChatPanelComponent.CharactersUsername, prefabs.UiText); } } } }
private static void UpdateUsernamesAppearance() { Chat chat = ChatUtil.GetChat(); MainCameraComponent cameraComponent = CameraUtil.GetMainCameraComponent(); InChatPanelComponent inChatPanelComponent = (InChatPanelComponent)UIPanelUtil.GetUIPanel(PanelType.IN_CHAT); for (int i = 0; i < inChatPanelComponent.CharactersUsername.Length; i++) { UIText uiText = inChatPanelComponent.CharactersUsername[i]; Character referenceCharacter = chat.Characters[i]; uiText.text = chat.CharacterConfiguration.BaseName; UIUtil.FormatUIText(uiText, referenceCharacter); uiText.fontSize = chat.CharacterConfiguration.UsernameSize; uiText.color = chat.CharacterConfiguration.UsernameColor; } }
private static void UpdateUsernamesPosition() { Chat chat = ChatUtil.GetChat(); MainCameraComponent cameraComponent = CameraUtil.GetMainCameraComponent(); InChatPanelComponent inChatPanelComponent = (InChatPanelComponent)UIPanelUtil.GetUIPanel(PanelType.IN_CHAT); for (int i = 0; i < inChatPanelComponent.CharactersUsername.Length; i++) { UIText uiText = inChatPanelComponent.CharactersUsername[i]; Character referenceCharacter = chat.Characters[i]; uiText.transform.SetParent(inChatPanelComponent.CharacterUsernamesHolder); Vector2 worldPosition = chat.Characters[i].Position + Vector2.up * referenceCharacter.PCharacter.Render.sprite.bounds.size; Vector2 offset = chat.CharacterConfiguration.UsernameOffset; uiText.transform.position = cameraComponent.Camera.WorldToScreenPoint(worldPosition + offset); } }