/// <summary> /// Creates a new <see cref="Storyboard"/> instance from the specified storyboard definition. /// </summary> /// <param name="storyboardDefinition">The storyboard definition to instantiate.</param> /// <returns>The <see cref="Storyboard"/> instance that was created.</returns> private Storyboard InstantiateStoryboard(UvssStoryboard storyboardDefinition) { var storyboardInstance = new Storyboard( Ultraviolet, storyboardDefinition.LoopBehavior); foreach (var targetDefinition in storyboardDefinition.Targets) { var targetInstance = InstantiateStoryboardTarget(targetDefinition); storyboardInstance.Targets.Add(targetInstance); } return(storyboardInstance); }
/// <summary> /// Reifies an instance of the <see cref="UvssStoryboard"/> class into a new instance of the <see cref="Storyboard"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="storyboardDefinition">The storyboard definition to reify.</param> /// <returns>The new instance of <see cref="Storyboard"/> that was created.</returns> public static Storyboard ReifyStoryboard(UltravioletContext uv, UvssStoryboard storyboardDefinition) { Contract.Require(uv, "uv"); Contract.Require(storyboardDefinition, "storyboardDefinition"); var storyboard = new Storyboard(uv); storyboard.LoopBehavior = storyboardDefinition.LoopBehavior; foreach (var targetDefinition in storyboardDefinition.Targets) { var target = ReifyStoryboardTarget(uv, targetDefinition); storyboard.Targets.Add(target); } return storyboard; }
/// <summary> /// Creates a new <see cref="Storyboard"/> instance from the specified storyboard definition. /// </summary> /// <param name="storyboardDefinition">The storyboard definition to instantiate.</param> /// <returns>The <see cref="Storyboard"/> instance that was created.</returns> private Storyboard InstantiateStoryboard(UvssStoryboard storyboardDefinition) { var storyboardInstance = new Storyboard( Ultraviolet, storyboardDefinition.LoopBehavior); foreach (var targetDefinition in storyboardDefinition.Targets) { var targetInstance = InstantiateStoryboardTarget(targetDefinition); storyboardInstance.Targets.Add(targetInstance); } return storyboardInstance; }