/// <summary> /// Creates a new <see cref="StoryboardTarget"/> instance from the specified target definition. /// </summary> /// <param name="targetDefinition">The storyboard target definition to instantiate.</param> /// <returns>The <see cref="StoryboardTarget"/> instance that was created.</returns> private StoryboardTarget InstantiateStoryboardTarget(UvssStoryboardTarget targetDefinition) { var target = new StoryboardTarget(targetDefinition.Selector); foreach (var animationDefinition in targetDefinition.Animations) { var animatedPropertyName = animationDefinition.AnimatedProperty; var animatedPropertyType = ResolvePropertyTypeFromFilter(Ultraviolet, targetDefinition.Filter, ref animatedPropertyName); var navigationExpression = default(NavigationExpression?); var navigationExpressionDef = animationDefinition.NavigationExpression; if (navigationExpressionDef != null) { animatedPropertyType = ResolvePropertyTypeFromFilter(Ultraviolet, new[] { navigationExpressionDef.NavigationPropertyType }, ref animatedPropertyName); navigationExpression = NavigationExpression.FromUvssNavigationExpression(Ultraviolet, navigationExpressionDef); } var animationKey = new StoryboardTargetAnimationKey(new DependencyName(animatedPropertyName), navigationExpression); var animation = InstantiateStoryboardAnimation(animationDefinition, animatedPropertyType); if (animation != null) { target.Animations.Add(animationKey, animation); } } return(target); }
/// <summary> /// Adds the specified rule set to the style prioritizer. /// </summary> private void AddRuleSetToPrioritizer(UIElement element, UvssSelector selector, UvssRuleSet ruleSet, Int32 index) { if (!selector.MatchesElement(element)) { return; } var navexp = NavigationExpression.FromUvssNavigationExpression(Ultraviolet, selector.NavigationExpression); foreach (var rule in ruleSet.Rules) { prioritizer.Add(Ultraviolet, selector, navexp, rule, index); } foreach (var trigger in ruleSet.Triggers) { prioritizer.Add(Ultraviolet, selector, navexp, trigger, index); } }