/// <summary> /// Retrieves a clock from the pool. /// </summary> /// <param name="storyboardInstance">The storyboard instance that will be driven by this clock.</param> /// <returns>The clock that was retrieved.</returns> public UpfPool <StoryboardClock> .PooledObject Retrieve(StoryboardInstance storyboardInstance) { Contract.Require(storyboardInstance, nameof(storyboardInstance)); Contract.EnsureNotDisposed(this, Disposed); Initialize(); var clock = pool.Retrieve(storyboardInstance); clock.Value.StoryboardInstance = storyboardInstance; return(clock); }
/// <summary> /// Retrieves a clock from the pool. /// </summary> /// <param name="storyboardInstance">The storyboard instance that will be driven by this clock.</param> /// <returns>The clock that was retrieved.</returns> public UpfPool<StoryboardClock>.PooledObject Retrieve(StoryboardInstance storyboardInstance) { Contract.Require(storyboardInstance, "storyboardInstance"); Contract.EnsureNotDisposed(this, Disposed); Initialize(); var clock = pool.Retrieve(storyboardInstance); clock.Value.StoryboardInstance = storyboardInstance; return clock; }
/// <inheritdoc/> protected sealed override void AnimateCore(StoryboardInstance storyboardInstance) { base.AnimateCore(storyboardInstance); }