示例#1
0
 public static extern Int32 GetDisplayBounds(Int32 displayIndex, SDL_Rect* rect);
示例#2
0
 public static Int32 BlitScaled(SDL_Surface_Native* src, SDL_Rect* srcrect, SDL_Surface_Native* dst, SDL_Rect* dstrect)
 {
     return UpperBlitScaled(src, srcrect, dst, dstrect);
 }
示例#3
0
 private static extern Int32 UpperBlitScaled(SDL_Surface_Native* src, SDL_Rect* srcrect, SDL_Surface_Native* dst, SDL_Rect* dstrect);
示例#4
0
文件: SDL.cs 项目: RUSshy/ultraviolet
 public static extern void SetTextInputRect(SDL_Rect* rect);
        /// <summary>
        /// Blits the surface onto the specified destination surface.
        /// </summary>
        /// <param name="src">The source surface.</param>
        /// <param name="srcRect">The area of this surface that will be copied to the destination surface.</param>
        /// <param name="dst">The destination surface.</param>
        /// <param name="dstRect">The area on the destination surface to which this surface will be copied.</param>
        private static void BlitInternal(OpenGLSurface2D src, Rectangle srcRect, OpenGLSurface2D dst, Rectangle dstRect)
        {
            var sdlSrcRect = new SDL_Rect() { x = srcRect.X, y = srcRect.Y, w = srcRect.Width, h = srcRect.Height };
            var sdlDstRect = new SDL_Rect() { x = dstRect.X, y = dstRect.Y, w = dstRect.Width, h = dstRect.Height };

            if (SDL.SetSurfaceBlendMode(src.nativesurf.Native, SDL_BlendMode.NONE) < 0)
                throw new SDL2Exception();

            if (srcRect.Width != dstRect.Width || srcRect.Height != dstRect.Height)
            {
                if (SDL.BlitScaled(src.nativesurf.Native, &sdlSrcRect, dst.nativesurf.Native, &sdlDstRect) < 0)
                    throw new SDL2Exception();
            }
            else
            {
                if (SDL.BlitSurface(src.nativesurf.Native, &sdlSrcRect, dst.nativesurf.Native, &sdlDstRect) < 0)
                    throw new SDL2Exception();
            }
        }
        /// <summary>
        /// Creates a copy of a region of this surface.
        /// </summary>
        /// <param name="region">The region of this surface to copy.</param>
        /// <returns>A new surface which is a copy of the specified region of this surface.</returns>
        public override Surface2D CreateSurface(Rectangle region)
        {
            Contract.EnsureNotDisposed(this, Disposed);

            if (region.Left < 0 || region.Top < 0 || region.Right > Width || region.Bottom > Height || region.Width <= 0 || region.Height <= 0)
                throw new ArgumentOutOfRangeException("region");

            var copysurf = new SDL_Surface(region.Width, region.Height);

            var srcrect = new SDL_Rect() { x = region.X, y = region.Y, w = region.Width, h = region.Height };
            var dstrect = new SDL_Rect() { x = 0, y = 0, w = region.Width, h = region.Height };

            if (SDL.BlitSurface(nativesurf.Native, &srcrect, copysurf.Native, &dstrect) < 0)
                throw new SDL2Exception();
            
            return new OpenGLSurface2D(Ultraviolet, copysurf);
        }