/// <summary> /// Creates the CullNone rasterizer state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The rasterizer state that was created.</returns> public static OpenGLRasterizerState CreateCullNone(UltravioletContext uv) { var state = new OpenGLRasterizerState(uv); state.CullMode = CullMode.None; state.MakeImmutable(); return state; }
/// <summary> /// Creates the CullNone rasterizer state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The rasterizer state that was created.</returns> public static OpenGLRasterizerState CreateCullNone(UltravioletContext uv) { var state = new OpenGLRasterizerState(uv); state.CullMode = CullMode.None; state.MakeImmutable(); return(state); }