/// <summary> /// Creates a NonPremultiplied blend state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The blend state that was created.</returns> public static OpenGLBlendState CreateNonPremultiplied(UltravioletContext uv) { var state = new OpenGLBlendState(uv); state.AlphaSourceBlend = Blend.SourceAlpha; state.AlphaDestinationBlend = Blend.InverseSourceAlpha; state.ColorSourceBlend = Blend.SourceAlpha; state.ColorDestinationBlend = Blend.InverseSourceAlpha; state.MakeImmutable(); return state; }
/// <summary> /// Creates an Additive blend state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The blend state that was created.</returns> public static OpenGLBlendState CreateAdditive(UltravioletContext uv) { var state = new OpenGLBlendState(uv); state.AlphaSourceBlend = Blend.SourceAlpha; state.AlphaDestinationBlend = Blend.One; state.ColorSourceBlend = Blend.SourceAlpha; state.ColorDestinationBlend = Blend.One; state.MakeImmutable(); return state; }
/// <summary> /// Creates a NonPremultiplied blend state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The blend state that was created.</returns> public static OpenGLBlendState CreateNonPremultiplied(UltravioletContext uv) { var state = new OpenGLBlendState(uv); state.AlphaSourceBlend = Blend.SourceAlpha; state.AlphaDestinationBlend = Blend.InverseSourceAlpha; state.ColorSourceBlend = Blend.SourceAlpha; state.ColorDestinationBlend = Blend.InverseSourceAlpha; state.MakeImmutable(); return(state); }
/// <summary> /// Creates an Additive blend state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The blend state that was created.</returns> public static OpenGLBlendState CreateAdditive(UltravioletContext uv) { var state = new OpenGLBlendState(uv); state.AlphaSourceBlend = Blend.SourceAlpha; state.AlphaDestinationBlend = Blend.One; state.ColorSourceBlend = Blend.SourceAlpha; state.ColorDestinationBlend = Blend.One; state.MakeImmutable(); return(state); }