示例#1
0
        public override void Load(BinaryReader reader, int size)
        {
            scriptGameVersion = 2;

            var sk = reader.BaseStream.Position;

            UnkBitfield = reader.ReadUInt32();

            /*
             * for (int i = 0; i < 8; ++i)
             * {
             *  ScriptSlots[i] = reader.ReadByte();
             * }
             */

            var Count_OGI        = reader.ReadByte();
            var Count_Anim       = Count_OGI;
            var Count_Script     = reader.ReadByte();
            var Count_GameObject = reader.ReadByte();
            var Count_UnkI32     = reader.ReadByte();
            //reader.ReadUInt32();
            var Count_Sound = reader.ReadUInt32();

            //Class1 = reader.ReadUInt32();
            //Class2 = reader.ReadUInt32();
            //Class3 = reader.ReadUInt32();
            var len = reader.ReadInt32();

            Name = new string(reader.ReadChars(len));

            // Read UInt32 script slots
            UI32.Clear();
            for (int i = 0; i < Count_UnkI32; ++i)
            {
                UI32.Add(reader.ReadUInt32());
            }

            // Read OGI script slots
            OGIs.Clear();
            for (int i = 0; i < Count_OGI; ++i)
            {
                OGIs.Add(reader.ReadUInt16());
            }

            // Read Animation script slots
            Anims.Clear();
            for (int i = 0; i < Count_Anim; ++i)
            {
                Anims.Add(reader.ReadUInt16());
            }

            // Read Script script slots
            Scripts.Clear();
            for (int i = 0; i < Count_Script; ++i)
            {
                Scripts.Add(reader.ReadUInt16());
            }

            // Read Object script slots
            Objects.Clear();
            for (int i = 0; i < Count_GameObject; ++i)
            {
                Objects.Add(reader.ReadUInt16());
            }

            // Read Sound script slots
            Sounds.Clear();
            for (int i = 0; i < Count_Sound; ++i)
            {
                Sounds.Add(reader.ReadUInt16());
            }

            // Read instance properties
            if ((UnkBitfield & 0x20000000) != 0x0)
            {
                //PHeader = reader.ReadUInt32();
                //reader.BaseStream.Position -= 4;
                var Count_Flags  = reader.ReadByte();
                var Count_Floats = reader.ReadByte();
                var Count_Ints   = reader.ReadByte();
                reader.ReadByte();
                PUI32 = reader.ReadUInt32();

                instFlagsList.Clear();
                for (int i = 0; i < Count_Flags; ++i)
                {
                    instFlagsList.Add(reader.ReadUInt32());
                }

                instFloatsList.Clear();
                for (int i = 0; i < Count_Floats; ++i)
                {
                    instFloatsList.Add(reader.ReadSingle());
                }

                instIntegerList.Clear();
                for (int i = 0; i < Count_Ints; ++i)
                {
                    instIntegerList.Add(reader.ReadUInt32());
                }
            }
            else
            {
                //PHeader = 0;
                PUI32 = 0;
                instFlagsList.Clear();
                instFloatsList.Clear();
                instIntegerList.Clear();
            }

            // Read IDs needed for instance creation
            if ((UnkBitfield & 0x40000000) != 0x0)
            {
                flag = reader.ReadUInt32();
                if ((flag & 0x00000001) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cObjects.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cObjects.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000002) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cOGIs.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cOGIs.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000004) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cAnims.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cAnims.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000008) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cCM.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cCM.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000010) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cScripts.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cScripts.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000020) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cUnk.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cUnk.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000040) != 0)
                {
                    var cnt = reader.ReadInt32();
                    cSounds.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cSounds.Add(reader.ReadUInt16());
                    }
                }
            }

            scriptCommandsAmount = (int)reader.ReadUInt32();
            if (scriptCommandsAmount != 0)
            {
                scriptCommand = new Script.MainScript.ScriptCommand(reader, scriptGameVersion);
                var command = scriptCommand;
                do
                {
                    scriptCommands.Add(command);
                    command = command.nextCommand;
                } while (command != null);
            }
            else
            {
                scriptCommand = null;
            }
            this.size = size;
        }
示例#2
0
        public override void Load(BinaryReader reader, int size)
        {
            if (ParentType == SectionType.ScriptX)
            {
                scriptGameVersion = 1;
            }
            else if (ParentType == SectionType.ScriptDemo)
            {
                scriptGameVersion = 2;
            }
            else
            {
                scriptGameVersion = 0;
            }

            var sk = reader.BaseStream.Position;

            UnkBitfield = reader.ReadUInt32();
            for (int i = 0; i < 8; ++i)
            {
                ScriptSlots[i] = reader.ReadByte();
            }

            //Class1 = reader.ReadUInt32();
            //Class2 = reader.ReadUInt32();
            //Class3 = reader.ReadUInt32();
            var len = reader.ReadInt32();

            Name = new string(reader.ReadChars(len));

            // Read UInt32 script slots
            var cnt = reader.ReadInt32();

            UI32.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                UI32.Add(reader.ReadUInt32());
            }

            // Read OGI script slots
            cnt = reader.ReadInt32();
            OGIs.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                OGIs.Add(reader.ReadUInt16());
            }

            // Read Animation script slots
            cnt = reader.ReadInt32();
            Anims.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Anims.Add(reader.ReadUInt16());
            }

            // Read Script script slots
            cnt = reader.ReadInt32();
            Scripts.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Scripts.Add(reader.ReadUInt16());
            }

            // Read Object script slots
            cnt = reader.ReadInt32();
            Objects.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Objects.Add(reader.ReadUInt16());
            }

            // Read Sound script slots
            cnt = reader.ReadInt32();
            Sounds.Clear();
            for (int i = 0; i < cnt; ++i)
            {
                Sounds.Add(reader.ReadUInt16());
            }

            // Read instance properties
            if ((UnkBitfield & 0x20000000) != 0x0)
            {
                PHeader = reader.ReadUInt32();
                PUI32   = reader.ReadUInt32();

                cnt = reader.ReadInt32();
                instFlagsList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instFlagsList.Add(reader.ReadUInt32());
                }

                cnt = reader.ReadInt32();
                instFloatsList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instFloatsList.Add(reader.ReadSingle());
                }

                cnt = reader.ReadInt32();
                instIntegerList.Clear();
                for (int i = 0; i < cnt; ++i)
                {
                    instIntegerList.Add(reader.ReadUInt32());
                }
            }
            else
            {
                PHeader = 0;
                PUI32   = 0;
                instFlagsList.Clear();
                instFloatsList.Clear();
                instIntegerList.Clear();
            }
            // Read IDs needed for instance creation
            if ((UnkBitfield & 0x40000000) != 0x0)
            {
                flag = reader.ReadUInt32();
                if ((flag & 0x00000001) != 0)
                {
                    cnt = reader.ReadInt32();
                    cObjects.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cObjects.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000002) != 0)
                {
                    cnt = reader.ReadInt32();
                    cOGIs.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cOGIs.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000004) != 0)
                {
                    cnt = reader.ReadInt32();
                    cAnims.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cAnims.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000008) != 0)
                {
                    cnt = reader.ReadInt32();
                    cCM.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cCM.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000010) != 0)
                {
                    cnt = reader.ReadInt32();
                    cScripts.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cScripts.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000020) != 0)
                {
                    cnt = reader.ReadInt32();
                    cUnk.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cUnk.Add(reader.ReadUInt16());
                    }
                }
                if ((flag & 0x00000040) != 0)
                {
                    cnt = reader.ReadInt32();
                    cSounds.Clear();
                    for (int i = 0; i < cnt; ++i)
                    {
                        cSounds.Add(reader.ReadUInt16());
                    }
                }
            }
            scriptCommandsAmount = (int)reader.ReadUInt32();
            if (scriptCommandsAmount != 0)
            {
                scriptCommand = new Script.MainScript.ScriptCommand(reader, scriptGameVersion);
                var command = scriptCommand;
                do
                {
                    scriptCommands.Add(command);
                    command = command.nextCommand;
                } while (command != null);
            }
            else
            {
                scriptCommand = null;
            }
            this.size = size;
        }