/// <summary>Raised before the game begins writes data to the save file (except the initial save creation).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnSaving(object sender, SavingEventArgs e) { if (!Context.IsMainPlayer) { return; } //cleanup any spawned monsters foreach (GameLocation l in Game1.locations) { for (int index = l.characters.Count - 1; index >= 0; --index) { if (l.characters[index] is Monster && !(l.characters[index] is GreenSlime)) { l.characters.RemoveAt(index); } } } if (IsEclipse) { IsEclipse = false; } //moon works after frost does OurMoon.HandleMoonAtSleep(Game1.getFarm()); }
private void GameLoop_DayEnding(object sender, DayEndingEventArgs e) { int cropCount = OurMoon.HandleMoonAtSleep(Game1.getFarm(), Monitor); if (cropCount != 0) { if (OurMoon.CurrentPhase() == MoonPhase.NewMoon) { queuedMsg = new TCHUDMessage(Helper.Translation.Get("moon-text.newmoon_eff", new { cropsAffected = cropCount }), OurMoon.CurrentPhase()); } if (OurMoon.CurrentPhase() == MoonPhase.FullMoon) { queuedMsg = new TCHUDMessage(Helper.Translation.Get("moon-text.fullmoon_eff", new { cropsAffected = cropCount }), OurMoon.CurrentPhase()); } } }