示例#1
0
        public static TweenScript TnUguiAlpha(this RectTransform rectTrans, float?from, float to,
                                              float time,
                                              float delayTime = 0,
                                              bool isChild    = false)
        {
            float fromTmp = from ?? 1;

            if (from == null)
            {
                if (rectTrans.GetComponent <Graphic>() != null)
                {
                    fromTmp = from ?? rectTrans.GetComponent <Graphic>().color.a;
                }
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Alpha;
            tweenTmp.fromFloat      = fromTmp;
            tweenTmp.toFloat        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;
            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#2
0
        /// <summary>
        /// 动画过度到目标颜色
        /// </summary>
        public static TweenScript TnUguiColor(this RectTransform rectTrans, Color?from, Color to,
                                              float time      = 0.5f,
                                              float delayTime = 0,
                                              bool isChild    = false)
        {
            Color fromTmp = from ?? Color.white;

            if (from == null)
            {
                if (rectTrans.GetComponent <Graphic>() != null)
                {
                    fromTmp = from ?? rectTrans.GetComponent <Graphic>().color;
                }
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Color;
            tweenTmp.fromColor      = fromTmp;
            tweenTmp.toColor        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#3
0
        public static TweenScript TnRotate(this Transform trans, Vector3?from, Vector3 to,
                                           float time      = 0.5f,
                                           float delayTime = 0,
                                           bool isLocal    = true)
        {
            AnimType animType;
            Vector3  fromTmp;

            if (isLocal)
            {
                fromTmp  = from ?? trans.localEulerAngles;
                animType = AnimType.LocalRotate;
            }
            else
            {
                fromTmp  = from ?? trans.eulerAngles;
                animType = AnimType.Rotate;
            }
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = animType;
            tweenTmp.fromV3         = fromTmp;
            tweenTmp.toV3           = to;
            tweenTmp.isLocal        = isLocal;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#4
0
        /// <summary>
        /// 隐藏/显示
        /// </summary>
        public static TweenScript TnBlink(this Transform trans, float space,
                                          float time      = 0.5f,
                                          float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animType       = AnimType.Blink;
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.blinkTime      = space;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#5
0
        public static TweenScript TnPathMove(this Transform trans, Vector3?from, Vector3[] path,
                                             float time        = 2,
                                             float delayTime   = 0,
                                             bool isLocal      = false,
                                             PathType pathType = PathType.PathLinear)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            if (pathType == PathType.Line)
            {
                pathType = PathType.PathLinear;
            }
            if (isLocal)
            {
                tweenTmp.animType = AnimType.LocalPosition; // 动画类型
                tweenTmp.fromV3   = from ?? trans.transform.localPosition;
            }
            else
            {
                tweenTmp.animType = AnimType.Position;
                tweenTmp.fromV3   = from ?? trans.transform.position;
            }
            if (path.Length < 2)
            {
                pathType = PathType.Line; //小于1个点。
                Debug.LogError("Path point it's too short ");
            }
            else
            {
                Vector3[] realPath = new Vector3[path.Length + 1];
                realPath[0] = tweenTmp.fromV3;
                for (int i = 0; i < path.Length; i++)
                {
                    realPath[i + 1] = path[i];
                }
                tweenTmp.pathPoints = realPath;
            }
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.isLocal        = isLocal;
            tweenTmp.pathType       = pathType;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#6
0
        /// <summary>
        /// 动画移动到某位置
        /// </summary>
        /// <returns></returns>
        public static TweenScript TnLocalMove(this Transform trans, Vector3?from, Vector3 to, float time = 0.5f,
                                              float delayTime = 0)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.isLocal        = true;
            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = AnimType.LocalPosition;
            tweenTmp.fromV3         = from ?? trans.localPosition;
            tweenTmp.toV3           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#7
0
        /// <summary>
        /// UGUI RectTransfrom 放大缩小
        /// width/height
        /// </summary>
        public static TweenScript TnUguiSize(this RectTransform rectTrans, Vector2?from, Vector2 to,
                                             float time      = 0.5f,
                                             float delayTime = 0)
        {
            Vector2     fromTmp  = from ?? rectTrans.GetComponent <RectTransform>().sizeDelta;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_Size;
            tweenTmp.fromV2         = fromTmp;
            tweenTmp.toV2           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#8
0
        public static TweenScript TnUguiRotate(this RectTransform rectTrans, Vector3 to,
                                               float time      = 0.5f,
                                               float delayTime = 0)
        {
            Vector3     fromTmp  = rectTrans.GetComponent <RectTransform>().eulerAngles;
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = rectTrans.gameObject;
            tweenTmp.animType       = AnimType.UGUI_AnchoredRotate;
            tweenTmp.fromV3         = fromTmp;
            tweenTmp.toV3           = to;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#9
0
        public static TweenScript TnAlphaTo(GameObject animObject, float from, float to,
                                            float time      = 0.5f,
                                            float delayTime = 0,
                                            bool isChild    = false)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = animObject;
            tweenTmp.animType       = AnimType.Alpha;
            tweenTmp.fromFloat      = from;
            tweenTmp.toFloat        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#10
0
        public static TweenScript TnColorTo(this Transform trans, Color from, Color to,
                                            float time      = 0.5f,
                                            float delayTime = 0,
                                            bool isChild    = false)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animGameObject = trans.gameObject;
            tweenTmp.animType       = AnimType.Color;
            tweenTmp.fromColor      = from;
            tweenTmp.toColor        = to;
            tweenTmp.isChild        = isChild;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;

            tweenTmp.Init();
            TweenUtil.GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }
示例#11
0
        public static TweenScript CustomTweenVector3(AnimCustomMethodVector3 method, Vector3 from, Vector3 to,
                                                     float time             = 0.5f,
                                                     float delayTime        = 0,
                                                     bool IsIgnoreTimeScale = false,
                                                     LoopType repeatType    = LoopType.Once,
                                                     int repeatCount        = -1)
        {
            TweenScript tweenTmp = StackObjectPool <TweenScript> .GetObject();

            tweenTmp.animType       = AnimType.Custom_Vector3;
            tweenTmp.fromV3         = from;
            tweenTmp.toV2           = to;
            tweenTmp.customMethodV3 = method;
            tweenTmp.SetDelay(delayTime);
            tweenTmp.totalTime = time;
            tweenTmp.SetLoopType(repeatType, repeatCount);
            // l_tmp.isIgnoreTimeScale = IsIgnoreTimeScale;
            tweenTmp.Init();
            GetInstance().animList.Add(tweenTmp);
            return(tweenTmp);
        }