void FireAOE() { GameObject bulletObject = new GameObject(); tAOE bullet = bulletObject.AddComponent <tAOE>(); bullet.init(m.GetTarget()); bullet.transform.position = new Vector3(targetx, targety, 0); }
public void init(tAOE owner) { this.owner = owner; transform.parent = owner.transform; // Set the model's parent to the gem. transform.localPosition = new Vector3(0, 0, 0); // Center the model on the parent. name = "Boss Model"; // Name the object. mat = GetComponent <Renderer>().material; mat.shader = Shader.Find("Sprites/Default"); // Tell the renderer that our textures have transparency. // Get the material component of this quad object. mat.mainTexture = Resources.Load <Texture2D>("Textures/Boss2AOE"); // Set the texture. Must be in Resources folder. clock = 0; }