private void buttonSun_Click(object sender, EventArgs e) { for (int i = 1; i <= 36; i++) { Turtle.Forward(210); Turtle.Rotate(170); } }
private void buttonHexagon_Click(object sender, EventArgs e) { for (int i = 1; i <= 6; i++) { Turtle.Rotate(60); Turtle.Forward(100); } }
private void buttonStar_Click(object sender, EventArgs e) { Turtle.PenColor = Color.Green; for (int i = 1; i <= 5; i++) { Turtle.Forward(200); Turtle.Rotate(144); } }
private void buttonSun_Click(object sender, EventArgs e) { Turtle.Delay = 100; for (int i = 0; i < 36; i++) { Turtle.Forward(250); Turtle.Rotate(170); } }
private void buttonSpiral_Click(object sender, EventArgs e) { Turtle.Delay = 200; for (int i = 0; i < 20; i++) { Turtle.Forward(15 + (i * 8)); Turtle.Rotate(60); } }
private void buttonSipral_Click(object sender, EventArgs e) { for (int i = 0; i < 20; i++) { Turtle.Forward(100); Turtle.Rotate(60); Turtle.Forward(i++); } }
private void buttonHexagon_Click(object sender, EventArgs e) { Turtle.Delay = 200; for (int i = 0; i < 6; i++) { Turtle.Rotate(60); Turtle.Forward(200); } }
private void drawStar_Click(object sender, EventArgs e) { Turtle.Delay = 200; Turtle.PenColor = Color.Green; for (int i = 0; i < 5; i++) { Turtle.Forward(200); Turtle.Rotate(144); } }
private void buttonSun_Click(object sender, EventArgs e) { Turtle.Delay = 50; Turtle.PenColor = Color.Yellow; for (int i = 0; i < 36; i++) { Turtle.Forward(250); Turtle.Rotate(170); } }
private void buttonSpiral_Click(object sender, EventArgs e) { Turtle.Delay = 100; Turtle.PenColor = Color.DarkGreen; for (int i = 0; i < 20; i++) { Turtle.Forward(i * 10); Turtle.Rotate(60); } }
private void buttonSpiral_Click(object sender, EventArgs e) { int x = 10; for (int i = 1; i <= 20; i++) { Turtle.Forward(x); x += 10; Turtle.Rotate(60); } }
private void buttonDrawSpiral_Click(object sender, EventArgs e) { Turtle.Delay = 200; Turtle.PenColor = Color.Green; int step = 10; for (int i = 0; i < 20; i++) { Turtle.Forward(step); Turtle.Rotate(60); step += 10; } }
private void buttonDrawSun_Click(object sender, EventArgs e) { Turtle.Delay = 100; Turtle.PenColor = Color.Red; Turtle.X = 100; Turtle.Y = -100; for (int i = 0; i < 18; i++) { Turtle.Forward(250); Turtle.Rotate(10); Turtle.Backward(250); Turtle.Rotate(10); } }
private void buttonTriangle_Click(object sender, EventArgs e) { Turtle.Delay = 100; Turtle.PenColor = Color.Red; for (int i = 0; i < 3; i++) { for (int index = 0; index < 22; index++) { Turtle.Forward(index * 10); Turtle.Rotate(120); } } }
private void buttonTriangle_Click(object sender, EventArgs e) { Turtle.PenColor = Color.Red; for (int i = 0; i <= 3; i++) { int x = 10; for (int j = 1; j <= 25; j++) { Turtle.Forward(x); x += 10; Turtle.Rotate(120); } } }
private void buttonDraw_Click(object sender, EventArgs e) { Turtle.Delay = 200; Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); }
private void buttonDraw_Click(object sender, EventArgs e) { // Assign a delay to visualize the drawing process Turtle.Delay = 200; // Draw a equilateral triangle Turtle.Rotate(30); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); Turtle.Rotate(120); Turtle.Forward(200); // Draw a line in the triangle Turtle.Rotate(-30); Turtle.PenUp(); Turtle.Backward(50); Turtle.PenDown(); Turtle.Backward(100); Turtle.PenUp(); Turtle.Forward(150); Turtle.PenDown(); Turtle.Rotate(30); }