protected override void Awake() { base.Awake(); m_TilemapHighlight = this.GetComponent <TilemapHighlight>(); m_TilemapPathFind = this.GetComponent <TilemapPathFind>(); }
protected override void Awake() { base.Awake(); m_TilemapBG = transform.Find("Tilemap_BG").GetComponent <TilemapBG>(); m_TilemapObstacle = transform.Find("Tilemap_Obstacle").GetComponent <TilemapObstacle>(); m_TilemapGrid = transform.Find("Tilemap_Grid").GetComponent <TilemapGrid>(); m_TilemapHighlight = transform.Find("Tilemap_Highlight").GetComponent <TilemapHighlight>(); m_TilemapPathFind = m_TilemapHighlight.transform.GetComponent <TilemapPathFind>(); m_TilemapController = m_TilemapHighlight.transform.GetComponent <TilemapController>(); m_TilemapInput = m_TilemapHighlight.transform.GetComponent <TilemapInput>(); }
protected override void Awake() { base.Awake(); m_TilemapHighlight = this.GetComponent <TilemapHighlight>(); m_TilemapController = this.GetComponent <TilemapController>(); m_TilemapInput = this.GetComponent <TilemapInput>(); m_Tilemap = GetComponent <Tilemap>(); m_Bounds = m_Tilemap.cellBounds; m_Direction[(int)eDirection.North] = Vector3Int.up; m_Direction[(int)eDirection.South] = Vector3Int.down; m_Direction[(int)eDirection.West] = Vector3Int.left; m_Direction[(int)eDirection.East] = Vector3Int.right; }