// Aciona o tiro padrão
        public override void acionatiro()
        {
            Tiro arma1 = new Tiro(Game, 1, this, 1);

            arma1.setBatch(getBatch());
            getGame().Components.Add(arma1);
        }
        public void tiro()
        {
            List <Nave> naves = recuperaComponentesNave();

            foreach (Nave nave in naves)
            {
                if (!(nave is attackshiperShip))
                {
                    Tiro arma1 = new Tiro(Game, 1, nave, 1);
                    getGame().Components.Add(arma1);
                }
            }
        }