public override void Load(IController hud) { base.Load(hud); SkillPainter = new GLQ_SkillBarPainter(Hud, true) { TextureOpacity = 1.0f, CooldownFont = Hud.Render.CreateFont("arial", 7, 255, 255, 255, 255, true, false, 255, 0, 0, 0, true), }; }
public override void Load(IController hud) { base.Load(hud); SkillPainter = new GLQ_SkillBarPainter(Hud, true) { TextureOpacity = 1.0f, CooldownFont = Hud.Render.CreateFont("arial", 7, 255, 255, 255, 255, true, false, 255, 0, 0, 0, true), }; SkillRatio = 0.015f; XOffset = 0; YOffset = Hud.Window.Size.Width * 0.012f; }