public Reaper(GameObject reaper, EffectManager _effectManager, GameObject baby) { this._reaper = reaper; this._baby = baby; this._effectManager = _effectManager; _reaper.Body.Position = new Vector2(100, 100); }
public GameObjectManager(World world, RenderManager renderMan, EffectManager effectManager) { _world = world; _renderManager = renderMan; _effectManager = effectManager; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> public void Initialize(GraphicsDevice graphicsDevice) { _graphicsDevice = graphicsDevice; _renderManager = new RenderManager(_graphicsDevice); _effectManager = new EffectManager(Content); _gameObjectManager = new GameObjectManager(_world, _renderManager, _effectManager); }