//public Dictionary<string, string> parameters; public MaterialInfo(string path, MqoMaterial mat, ImportMaterialInfo import_mat_info) { name = mat.name; color_tex = mat.tex; if (import_mat_info != null) { string file = Path.Combine(path, import_mat_info.Name); if (File.Exists(file)) { shader = import_mat_info.Name; } if (import_mat_info.ShadeTex != null) { file = Path.Combine(path, import_mat_info.ShadeTex.File); if (File.Exists(file)) { shade_tex = import_mat_info.ShadeTex.File; } } } }
bool DoWriteMaterials() { bw.Write(mqo.Materials.Count); foreach (MqoMaterial mat in mqo.Materials) { MaterialInfo mat_info = materials[mat.name]; string[] code = mat_info.GetCode(); WriteString(bw, mat.name); WriteString(bw, "cgfxShader"); bw.Write(code.Length); foreach (string line in code) { WriteString(bw, line.Trim('\r', '\n')); } ImportMaterialInfo import_mat_info = new ImportMaterialInfo(); import_mat_info.Name = mat.name; import_mat_info.File = "cgfxShader"; ii.materials.Add(import_mat_info); // コードを保存する File.WriteAllLines(Path.Combine(dir, mat.name), code); } return(true); }
private bool DoWriteMaterials() { bw.Write(mqo.Materials.Count); foreach (MqoMaterial i in mqo.Materials) { MaterialInfo mi = materials[i.name]; string[] code = mi.GetCode(); WriteString(bw, i.name); WriteString(bw, "cgfxShader"); bw.Write(code.Length); foreach (string j in code) { WriteString(bw, j.Trim('\r', '\n')); } ImportMaterialInfo imi = new ImportMaterialInfo(); imi.Name = i.name; imi.File = "cgfxShader"; ii.materials.Add(imi); // コードを保存する File.WriteAllLines(Path.Combine(dir, i.name), code); } return(true); }
//public Dictionary<string, string> parameters; public MaterialInfo(string path, MqoMaterial mqom, ImportMaterialInfo impm) { name = mqom.name; diffuse = mqom.tex; if (impm != null) { string file = Path.Combine(path, impm.Name); if (File.Exists(file)) { shader = file; } if (impm.shadow != null) { file = Path.Combine(path, impm.shadow.File); if (File.Exists(file)) { shadow = file; } } } }
public ImportMaterialInfo GetMaterial(string name) { ImportMaterialInfo info = null; materialmap.TryGetValue(name, out info); return(info); }