/** * @brief Changes orientation to look at target position. * * @param target A {@link TSVector} representing the position to look at. **/ public void LookAt(TSVector target) { rotation = TSQuaternion.CreateFromMatrix(TSMatrix.CreateFromLookAt(position, target)); }
/** * @brief Changes orientation to look at target position. * * @param target A {@link TSVector} representing the position to look at. **/ public void LookAt(TSVector target) { rotation = TSQuaternion.CreateFromMatrix(TSMatrix.CreateFromLookAt(position, target)); tsCollider.Body.TSUpdate(); }