private void DrawLine(string statsKey) { GUI.get_skin().get_label().set_alignment(4); Color color = this.statsUI[statsKey].color; float maxValue = this.statsUI[statsKey].maxValue; int num = (this.lockstep.compoundStats.bufferStats.currentIndex + 1) % this.lockstep.compoundStats.bufferStats.size; CountInfo info = this.lockstep.compoundStats.bufferStats.buffer[num].GetInfo(statsKey); float num2 = this.statsUI[statsKey].isAvg ? info.average() : ((float)info.count); Vector2 pointA = new Vector2((float)this.marginLeft, (float)this.height * (1f - Mathf.Min(num2 / maxValue, 1f))); for (int i = 2; i <= this.lockstep.compoundStats.bufferStats.size - 1; i++) { int num3 = (this.lockstep.compoundStats.bufferStats.currentIndex + i) % this.lockstep.compoundStats.bufferStats.size; CountInfo info2 = this.lockstep.compoundStats.bufferStats.buffer[num3].GetInfo(statsKey); num2 = (this.statsUI[statsKey].isAvg ? info2.average() : ((float)info2.count)); Vector2 vector = new Vector2((float)this.marginLeft + this.barWidth * (float)(i - 1), (float)this.height * (1f - Mathf.Min(num2 / maxValue, 1f))); Drawing.DrawLine(pointA, vector, color); pointA = vector; } }
private void DrawLine(string statsKey) { GUI.skin.label.alignment = TextAnchor.MiddleCenter; Color color = this.statsUI[statsKey].color; float maxValue = this.statsUI[statsKey].maxValue; int num = (this.lockstep.compoundStats.bufferStats.currentIndex + 1) % this.lockstep.compoundStats.bufferStats.size; CountInfo info = this.lockstep.compoundStats.bufferStats.buffer[num].GetInfo(statsKey); float num2 = this.statsUI[statsKey].isAvg ? info.average() : ((float)info.count); this.baseVector.x = (float)this.marginLeft; this.baseVector.y = (float)this.height * (1f - Mathf.Min(num2 / maxValue, 1f)); for (int i = 2; i <= this.lockstep.compoundStats.bufferStats.size - 1; i++) { int num3 = (this.lockstep.compoundStats.bufferStats.currentIndex + i) % this.lockstep.compoundStats.bufferStats.size; CountInfo info2 = this.lockstep.compoundStats.bufferStats.buffer[num3].GetInfo(statsKey); num2 = (this.statsUI[statsKey].isAvg ? info2.average() : ((float)info2.count)); this.newPos.x = (float)this.marginLeft + this.barWidth * (float)(i - 1); this.newPos.y = (float)this.height * (1f - Mathf.Min(num2 / maxValue, 1f)); Drawing.DrawLine(this.baseVector, this.newPos, color); this.baseVector = this.newPos; } }