public void Play(Vector2 position) { IsAlive = true; _splitterSystem = new SplitterSystem(position, 0.05f); _particleView = new ParticleView(_splitterSystem, Camera); _particleView.GameObjectTexture = GameObjectTexture; }
public ParticleView(SplitterSystem splitterSystem, Camera cam) : base(cam) { _splitterSystem = splitterSystem; }