public void ProcessKeyboard() { KeyboardState boardState = Keyboard.GetState(); // Player Movement // Player player1 = playerList[0]; if (player1.isAlive) { //PFEILE// if (boardState.IsKeyDown(Keys.Left)) { if (player1.directionX != 1 && player1.directionY != 0) { player1.directionX = -1; player1.directionY = 0; player1.changeRotation(); } } if (boardState.IsKeyDown(Keys.Right)) { if (player1.directionX != -1 && player1.directionY != 0) { player1.directionX = 1; player1.directionY = 0; player1.changeRotation(); } } if (boardState.IsKeyDown(Keys.Up)) { if (player1.directionX != 0 && player1.directionY != 1) { player1.directionX = 0; player1.directionY = -1; player1.changeRotation(); } } if (boardState.IsKeyDown(Keys.Down)) { if (player1.directionX != 0 && player1.directionY != -1) { player1.directionX = 0; player1.directionY = 1; player1.changeRotation(); } } } if (playerList.Count >= 2 && gameMode == 1) { Player player2 = playerList[1]; if (player2.isAlive) { //WASD// if (boardState.IsKeyDown(Keys.A)) { if (player2.directionX != 1 && player2.directionY != 0) { player2.directionX = -1; player2.directionY = 0; player2.changeRotation(); } } if (boardState.IsKeyDown(Keys.D)) { if (player2.directionX != -1 && player2.directionY != 0) { player2.directionX = 1; player2.directionY = 0; player2.changeRotation(); } } if (boardState.IsKeyDown(Keys.W)) { if (player2.directionX != 0 && player2.directionY != 1) { player2.directionX = 0; player2.directionY = -1; player2.changeRotation(); } } if (boardState.IsKeyDown(Keys.S)) { if (player2.directionX != 0 && player2.directionY != -1) { player2.directionX = 0; player2.directionY = 1; player2.changeRotation(); } } } } if (playerList.Count >= 3 && gameMode == 1) { Player player3 = playerList[2]; if (player3.isAlive) { //WASD// if (boardState.IsKeyDown(Keys.NumPad1)) { if (player3.directionX != 1 && player3.directionY != 0) { player3.directionX = -1; player3.directionY = 0; player3.changeRotation(); } } if (boardState.IsKeyDown(Keys.NumPad3)) { if (player3.directionX != -1 && player3.directionY != 0) { player3.directionX = 1; player3.directionY = 0; player3.changeRotation(); } } if (boardState.IsKeyDown(Keys.NumPad5)) { if (player3.directionX != 0 && player3.directionY != 1) { player3.directionX = 0; player3.directionY = -1; player3.changeRotation(); } } if (boardState.IsKeyDown(Keys.NumPad2)) { if (player3.directionX != 0 && player3.directionY != -1) { player3.directionX = 0; player3.directionY = 1; player3.changeRotation(); } } } } if (playerList.Count >= 4 && gameMode == 1) { Player player4 = playerList[3]; if (player4.isAlive) { //WASD// if (boardState.IsKeyDown(Keys.J)) { if (player4.directionX != 1 && player4.directionY != 0) { player4.directionX = -1; player4.directionY = 0; player4.changeRotation(); } } if (boardState.IsKeyDown(Keys.L)) { if (player4.directionX != -1 && player4.directionY != 0) { player4.directionX = 1; player4.directionY = 0; player4.changeRotation(); } } if (boardState.IsKeyDown(Keys.I)) { if (player4.directionX != 0 && player4.directionY != 1) { player4.directionX = 0; player4.directionY = -1; player4.changeRotation(); } } if (boardState.IsKeyDown(Keys.K)) { if (player4.directionX != 0 && player4.directionY != -1) { player4.directionX = 0; player4.directionY = 1; player4.changeRotation(); } } } } }