/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); List <Card> cards = new List <Card>(); cards.Add(new Card("1", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("2", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("3", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("4", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("5", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("6", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("7", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("8", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("9", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("10", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("11", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("12", "You got owned", Card.CardType.Reward, 100)); myCardPile = new CardPile("TROLOLOLOLOLOLOLOLOLOLOLOL Pile ", cards); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); List<Card> cards = new List<Card>(); cards.Add(new Card("1", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("2", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("3", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("4", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("5", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("6", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("7", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("8", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("9", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("10", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("11", "You got owned", Card.CardType.Reward, 100)); cards.Add(new Card("12", "You got owned", Card.CardType.Reward, 100)); myCardPile = new CardPile("TROLOLOLOLOLOLOLOLOLOLOLOL Pile ", cards); // TODO: use this.Content to load your game content here }