public void SettingATestTerritoryUserNameShouldReturnTerritoryUserName() { // Arrange ITriviaTerritory terr = new TriviaTerritory(); { // Act terr.userName = "******"; }; // Assert Assert.AreEqual("Josh", terr.userName); }
public void SettingATerritoryIndexShouldReturnIndex() { // Arrange ITriviaTerritory terr = new TriviaTerritory(); { // Act terr.territoryIndex = "5F"; }; // Assert Assert.AreEqual("5F", terr.territoryIndex); }
public void SettingATestColorShouldReturnColor() { // Arrange ITriviaTerritory terr = new TriviaTerritory(); { // Act terr.color = "red"; }; // Assert Assert.AreEqual("red", terr.color); }
/// <summary> /// retreives a list of all the territories /// </summary> /// <returns></returns> public List <TriviaTerritory> ListTerritories() { List <TriviaTerritory> territories = new List <TriviaTerritory>(); string listOfTerritories = ""; string[] test; for (int i = 1; i <= _database.RetrieveNumberOfRowsInTable(); i++) { TriviaTerritory territory = new TriviaTerritory(); listOfTerritories = _database.RetrieveTableRow(_database.TableName, i); test = listOfTerritories.Split('\n'); territory.territoryIndex = test[0]; territory.userName = test[1]; territory.color = test[2]; territory.playersTurn = test[3]; territories.Add(territory); } return(territories); }
static void Main(string[] args) { //connect to the DB new DataBaseOperations(); DataBaseOperations.ConnectToDB(); ITriviaAdministration triviaAdmin = new TriviaAdministration(); //COMMENTED OUT CODE IS USED IF ALL THE TABLES ARE NEEDED TO BE //RECREATED AND REPOPULATED IN CASE OF CHANGES WHILE DEBUGGING /* * //creates a new QuestionPackTable to populate with QuestionPacks * QuestionPackTable questionPackTable = new QuestionPackTable(); * questionPackTable.CreateTable(questionPackTable.TableName, questionPackTable.TableCreationString); * //set up selection, creation or deletion of QuestionPacks * ITriviaAdministration triviaAdmin = new TriviaAdministration(); // comment out triviaAdmin above if you need to use this * //Create 3 QuestionPacks * IQuestionPack qp1 = triviaAdmin.AddQuestionPack("questionPack1", 5); * IQuestionPack qp2 = triviaAdmin.AddQuestionPack("questionPack2", 10); * IQuestionPack qp3 = triviaAdmin.AddQuestionPack("questionPack3", 20); * //populate questionPacks * qp1.AddQuestion("Is this questionPack1, q1?", "yes~no~maybe~blue~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q2?", "no~yes~maybe~blue~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q3?", "maybe~no~yes~blue~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q4?", "blue~no~maybe~yes~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q5?", "5~4~3~6~5", "MC"); * qp1.AddQuestion("Is this questionPack1, q6?", "q4~q6~maybe~blue~q6", "MC"); * qp1.AddQuestion("Is this questionPack1, q7?", "yes~no~maybe~blue~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q8?", "YES~NO~MAYBE~BLUE~YES", "MC"); * qp1.AddQuestion("Is this questionPack1, q9?", "red~purple~fox~yes~yes", "MC"); * qp1.AddQuestion("Is this questionPack1, q10?", "Yes~No~Maybe~Blue~Yes", "MC"); * * qp2.AddQuestion("Is this questionPack2, q1?", "yes~no~maybe~blue~yes", "MC"); * qp2.AddQuestion("Is this questionPack2, q2?", "no~yes~maybe~blue~yes", "MC"); * qp2.AddQuestion("Is this questionPack2, q3?", "maybe~no~yes~blue~yes", "MC"); * qp2.AddQuestion("Is this questionPack2, q4?", "blue~no~maybe~yes~yes", "MC"); * qp2.AddQuestion("Is this questionPack2, q5?", "5~4~3~6~5", "MC"); * qp2.AddQuestion("Is this questionPack2, q6?", "q4~q6~maybe~blue~q6", "MC"); * qp2.AddQuestion("Is this questionPack2, q7?", "yes~no~maybe~blue~yes", "MC"); * qp2.AddQuestion("Is this questionPack2, q8?", "YES~NO~MAYBE~BLUE~YES", "MC"); * qp2.AddQuestion("Is this questionPack2, q9?", "red~purple~fox~yes~yes", "MC"); * * qp3.AddQuestion("Is this questionPack3, q1?", "yes~no~maybe~blue~yes", "MC"); * qp3.AddQuestion("Is this questionPack3, q2?", "no~yes~maybe~blue~yes", "MC"); * qp3.AddQuestion("Is this questionPack3, q3?", "maybe~no~yes~blue~yes", "MC"); * qp3.AddQuestion("Is this questionPack3, q4?", "blue~no~maybe~yes~yes", "MC"); * qp3.AddQuestion("Is this questionPack3, q5?", "5~4~3~6~5", "MC"); * qp3.AddQuestion("Is this questionPack3, q6?", "q4~q6~maybe~blue~q6", "MC"); * qp3.AddQuestion("Is this questionPack3, q7?", "yes~no~maybe~blue~yes", "MC"); * qp3.AddQuestion("Is this questionPack3, q8?", "YES~NO~MAYBE~BLUE~YES", "MC"); * qp3.AddQuestion("Is this questionPack3, q9?", "red~purple~fox~yes~yes", "MC"); */ //This section of code was for testing the listing of QuestionPacks, QuestionPack //Questions, and deleting QuestionPacks /* * //list all QuestionPacks * IEnumerable<IQuestionPack> qpList = triviaAdmin.ListQuestionPacks(); * foreach (IQuestionPack qp in qpList) * { * Console.WriteLine(qp.QuestionPackName); * Console.WriteLine(qp.PointValue); * Console.WriteLine(); * } * * //list all the Questions in qp1 * IQuestionPack qp1 = triviaAdmin.RetrieveQuestionPackByName("questionPack1"); * if (qp1 != null) * { * for (int i = 0; i < qp1.QuestionPackQuestions.Count; i++) * { * Console.WriteLine(qp1.QuestionPackQuestions[i].Question); * Console.WriteLine(qp1.QuestionPackQuestions[i].Answer); * Console.WriteLine(qp1.QuestionPackQuestions[i].QuestionType); * Console.WriteLine(qp1.QuestionPackQuestions[i].PointValue); * Console.WriteLine(qp1.QuestionPackQuestions[i].QuestionPack); * Console.WriteLine(); * } * } * * //list all the Questions in qp2 * IQuestionPack qp2 = triviaAdmin.RetrieveQuestionPackByName("questionPack2"); * if (qp2 != null) * { * for (int i = 0; i < qp2.QuestionPackQuestions.Count; i++) * { * Console.WriteLine(qp2.QuestionPackQuestions[i].Question); * Console.WriteLine(qp2.QuestionPackQuestions[i].Answer); * Console.WriteLine(qp2.QuestionPackQuestions[i].QuestionType); * Console.WriteLine(qp2.QuestionPackQuestions[i].PointValue); * Console.WriteLine(qp2.QuestionPackQuestions[i].QuestionPack); * Console.WriteLine(); * } * } * * //list all the Questions in qp3 * IQuestionPack qp3 = triviaAdmin.RetrieveQuestionPackByName("questionPack3"); * if (qp3 != null) * { * for (int i = 0; i < qp3.QuestionPackQuestions.Count; i++) * { * Console.WriteLine(qp3.QuestionPackQuestions[i].Question); * Console.WriteLine(qp3.QuestionPackQuestions[i].Answer); * Console.WriteLine(qp3.QuestionPackQuestions[i].QuestionType); * Console.WriteLine(qp3.QuestionPackQuestions[i].PointValue); * Console.WriteLine(qp3.QuestionPackQuestions[i].QuestionPack); * Console.WriteLine(); * } * } * * triviaAdmin.DeleteQuestionPack("questionPack3"); * //list all QuestionPacks * IEnumerable<IQuestionPack> qpList1 = triviaAdmin.ListQuestionPacks(); * foreach (IQuestionPack qp in qpList1) * { * Console.WriteLine(qp.QuestionPackName); * Console.WriteLine(qp.PointValue); * Console.WriteLine(); * } * * //list all the Questions in qp3 * IQuestionPack qp4 = triviaAdmin.RetrieveQuestionPackByName("questionPack3"); * if (qp4 != null) * { * for (int i = 0; i < qp4.QuestionPackQuestions.Count; i++) * { * Console.WriteLine(qp4.QuestionPackQuestions[i].Question); * Console.WriteLine(qp4.QuestionPackQuestions[i].Answer); * Console.WriteLine(qp4.QuestionPackQuestions[i].QuestionType); * Console.WriteLine(qp4.QuestionPackQuestions[i].PointValue); * Console.WriteLine(qp4.QuestionPackQuestions[i].QuestionPack); * Console.WriteLine(); * } * } */ //This block of code was for testing the retrieval of random questions //IQuestionPack qp2 = triviaAdmin.RetrieveQuestionPackByName("questionPack2"); //ITrivia trivia = new Trivia(qp2); //Console.WriteLine(trivia.GetRandomQuestion().Question); //Console.WriteLine(trivia.GetRandomQuestion().Question); //Console.WriteLine(trivia.GetRandomQuestion().Question); //Console.WriteLine(trivia.GetRandomQuestion().Question); ITerritoryTable table = new TerritoryTable(); ITriviaTerritory terr = new TriviaTerritory(); ITerritoryAdministration admin = new TerritoryAdministration(terr, table); admin.DisableTurn(admin.ListTerritories(), "Mossy"); //admin.CheckForTurn("Mossy"); string a = ""; //Console.ReadKey(); }