示例#1
0
        public Scene_Rule()
        {
            // Set game rule
            GameRule.Open      = true;
            GameRule.Same      = true;
            GameRule.Plus      = true;
            GameRule.Elemental = true;
            GameRule.Random    = true;

            // Initialize the game
            TripleTriadGame.Initialize();

            // Set background
            background = new Sprite();
            background.LoadContent("Game Complete Screen");
            background.Depth = 0;

            // Scale the board to fit the screen
            Global.BoardScaleH = (float)Global.ScreenWidth / background.ViewportWidth;
            Global.BoardScaleV = (float)Global.ScreenHeight / background.ViewportHeight;

            // Initialize Rule Window
            InitRuleWindow();

            // Initialize Help Window
            InitHelpWindow();

            Song BGM = Global.Content.Load <Song>("Audio/15");

            MediaPlayer.Stop();
            MediaPlayer.Play(BGM);
            MediaPlayer.IsRepeating = true;
        }
示例#2
0
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);

            if (Global.KeyboardManager.IsKeyPressedAndReleased(Keys.Enter))
            {
                if (GameRule.Random)
                {
                    TripleTriadGame.GenerateTestHands2();
                    Global.SceneManager.CurrentScene = new Scene_Triple_Triad_Main();
                }
                //else
                //    Global.SceneManager.CurrentScene = new Scene_PickCards();
            }

            _HelpWindow.Width          = (int)(background.ViewportWidth * Global.BoardScaleH - Global.BoardScaleH * 64 * 2);
            _HelpWindow.ScreenPosition = new Vector2((int)(Global.BoardScaleH * 64), (int)(Global.ScreenHeight - _HelpWindow.Height - Global.BoardScaleV * 16));
            _HelpWindow.Update(gameTime);

            _RuleWindow.ScreenPosition = new Vector2((int)(Global.BoardScaleH * 64), (int)(Global.BoardScaleV * 16));
            _RuleWindow.Width          = (int)(background.ViewportWidth * Global.BoardScaleH - Global.BoardScaleH * 64 * 2);
            _RuleWindow.Height         = (int)(_HelpWindow.ScreenPosition.Y - _RuleWindow.ScreenPosition.Y - Global.BoardScaleV * 8);
            _RuleWindow.Update(gameTime);
        }