public static DataTable GetFaction() { // basic factions var result = DbcHandler.LoadDbc("Faction", new string[] { "m_ID", "m_name_lang_1" }); result.Rows.Add(35, "Friendly to all"); result.Rows.Add(168, "Enemy to all"); result.Rows.Add(7, "Neutral Attackable"); result.Rows.Add(14, "Unfriendly Attackable"); return(result); }
public static DataTable GetEmotes() { return(DbcHandler.LoadDbc("Emotes", new string[] { "id", "description" })); }
public static DataTable GetCharTitles() { return(DbcHandler.LoadDbc("CharTitles", new string[] { "field0", "field2" })); }
public static DataTable GetMap() { return(DbcHandler.LoadDbc("Map", new string[] { "m_ID", "m_MapName_lang1" })); }
public static DataTable GetSpells() { return(DbcHandler.LoadDbc("Spell", new string[] { "m_ID", "m_name_lang_1", "m_description_lang_1" })); }
public static DataTable GetQuestSortNames() { return(DbcHandler.LoadDbc("QuestSort", new string[] { "id", "name" })); }
public static DataTable GetAreaTableNames() { return(DbcHandler.LoadDbc("AreaTable", new string[] { "m_ID", "m_AreaName_lang" })); }