/// <summary> /// Called when user disable the plugin. /// </summary> public void OnDisabled() { _isPluginEnabled = false; BotManager.ReplaceTreeHooks(); Navigator.PlayerMover = new DefaultPlayerMover(); Navigator.StuckHandler = new DefaultStuckHandler(); CombatTargeting.Instance.Provider = new DefaultCombatTargetingProvider(); LootTargeting.Instance.Provider = new DefaultLootTargetingProvider(); ObstacleTargeting.Instance.Provider = new DefaultObstacleTargetingProvider(); Navigator.SearchGridProvider = new MainGridProvider(); GameEvents.OnPlayerDied -= TrinityOnDeath; BotMain.OnStop -= TrinityBotStop; GameEvents.OnPlayerDied -= TrinityOnDeath; GameEvents.OnGameJoined -= TrinityOnJoinGame; GameEvents.OnGameLeft -= TrinityOnLeaveGame; GameEvents.OnItemSold -= ItemEvents.TrinityOnItemSold; GameEvents.OnItemSalvaged -= ItemEvents.TrinityOnItemSalvaged; GameEvents.OnItemStashed -= ItemEvents.TrinityOnItemStashed; GameEvents.OnItemIdentificationRequest -= ItemEvents.TrinityOnOnItemIdentificationRequest; GameEvents.OnGameChanged -= GameEvents_OnGameChanged; GameEvents.OnWorldChanged -= GameEvents_OnWorldChanged; ItemManager.Current = new LootRuleItemManager(); Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, ""); Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, "DISABLED: Trinity is now shut down..."); Logger.Log(TrinityLogLevel.Info, LogCategory.UserInformation, ""); GenericCache.Shutdown(); GenericBlacklist.Shutdown(); }
/// <summary> /// Called when DemonBuddy shut down. /// </summary> public void OnShutdown() { GenericCache.Shutdown(); GenericBlacklist.Shutdown(); Helpers.PluginCheck.Shutdown(); }