private TrieNode Contains(char c, TrieNode node) { if (node.Contains(c)) { return node.GetChild(c); } else { return null; } }
private TrieNode Insert(char c, TrieNode node) { if (node.Contains(c)) return node.GetChild(c); else { int n = Convert.ToByte(c) - TrieNode.ASCIIA; TrieNode t = new TrieNode(); node.nodes[n] = t; return t; } }
private TrieNode Contains(char c, TrieNode node) { if (node.Contains(c)) { return(node.GetChild(c)); } else { return(null); } }
private TrieNode Insert(char c, TrieNode node) { if (node.Contains(c)) { return(node.GetChild(c)); } else { int n = Convert.ToByte(c) - TrieNode.ASCIIA; TrieNode t = new TrieNode(); node.nodes[n] = t; return(t); } }
/// <summary> /// Recursive method to add word. Gets the first char of the word, /// creates the child TrieNode if null, and recurses with the first /// char removed from the word. If the word length is 0, return. /// </summary> private void AddWord(TrieNode trieNode, char[] word) { if (word.Length == 0) { trieNode.WordCount++; return; } var c = Utilities.FirstChar(word); TrieNode child = trieNode.GetChild(c); if (child == null) { child = TrieFactory.CreateTrieNode(c, trieNode); trieNode.SetChild(child); } var cRemoved = Utilities.FirstCharRemoved(word); AddWord(child, cRemoved); }