public override void Paint(MapPaintEventArgs e, bool isActiveManipulator) { using (var rectanglePen = new Pen(Color.FromArgb(118, 143, 219), 3)) { e.Graphics.DrawRectangle(rectanglePen, _activeRectangle); } }
public override void Paint(MapPaintEventArgs e, bool isActiveManipulator) { if (isActiveManipulator) { Rectangle gameSize = _map.Display.GetGameRectangle(); Debug.Assert(new Rectangle(new Point(0, 0), _map.CanvasSize) == e.FullMapRectangle); var villageDimension = _map.Display.Dimensions.SizeWithSpacing; if (_pinPointedTribe != null) { foreach (Player player in _pinPointedTribe.Players) { IEnumerable<Village> uneventfulVillages = GetUneventfulVillages(player); DrawVillageMarkers(e.Graphics, uneventfulVillages, gameSize, _otherVillagesPen, villageDimension); } // Gained & lost villages: foreach (Player player in _pinPointedTribe.Players) { DrawVillageMarkers(e.Graphics, player.GainedVillages, gameSize, _newVillagesPen, villageDimension); DrawVillageMarkers(e.Graphics, player.LostVillages, gameSize, _lostVillagesPen, villageDimension); } } else { Village village = _pinPointedVillage ?? _selectedVillage; if (village != null) { if (village.HasPlayer) { IEnumerable<Village> uneventfulVillages = GetUneventfulVillages(village.Player); DrawVillageMarkers(e.Graphics, uneventfulVillages, gameSize, _otherVillagesPen, villageDimension); // Gained & lost villages: DrawVillageMarkers(e.Graphics, village.Player.GainedVillages, gameSize, _newVillagesPen, villageDimension); DrawVillageMarkers(e.Graphics, village.Player.LostVillages, gameSize, _lostVillagesPen, villageDimension); } else if (village.PreviousVillageDetails != null && village.PreviousVillageDetails.HasPlayer) { // Newly barbarian DrawVillageMarkers(e.Graphics, village.PreviousVillageDetails.Player.Villages, gameSize, _otherVillagesPen, villageDimension); } } } } }
public virtual void Paint(MapPaintEventArgs e, bool isActiveManipulator) { }
public override void Paint(MapPaintEventArgs e, bool isActiveManipulator) { if (!Settings.ShowIfNotActiveManipulator && !isActiveManipulator) { return; } Size villageSize = _map.Display.Dimensions.Size; if (villageSize.Width < MinVillageWidthToShowMarkers) { return; } Rectangle gameSize = _map.Display.GetGameRectangle(); Graphics g = e.Graphics; if (isActiveManipulator && ActivePlan != null) { PaintWhenActiveManipulator(gameSize, g, villageSize); } PaintNonActivePlans(villageSize, g, gameSize); if (ActivePlan != null) { PaintActivePlan(villageSize, g, gameSize); } }
public void Paint(Graphics g, Rectangle fullMap) { var paintArgs = new MapPaintEventArgs(g, fullMap); Display.Paint(g, fullMap); Manipulators.Paint(paintArgs); }
public void Paint(MapPaintEventArgs e) { foreach (ManipulatorBase roaming in _roaming) { roaming.Paint(e, false); } foreach (ManipulatorManagerBase manipulator in _manipulators.Values) { manipulator.Paint(e, manipulator == CurrentManipulator); } }
/// <summary> /// Paints the polygons /// </summary> public override void Paint(MapPaintEventArgs e, bool isActiveManipulator) { if (Polygons != null) { foreach (Polygon poly in Polygons) { bool active = poly == ActivePolygon && isActiveManipulator; if (poly.List.Count > 1 && poly.Visible) { Pen pen = GetPen(poly.LineColor); Brush brush = GetBrush(poly.LineColor); var firstP = new Point(); var p = new Point(); int x = -1, y = -1; foreach (Point gameP in poly.List) { p = World.Default.Map.Display.GetMapLocation(gameP); if (x != -1 || y != -1) { e.Graphics.DrawLine(pen, x, y, p.X, p.Y); } else { firstP = p; } if (active) { e.Graphics.FillRectangle(brush, new Rectangle(p.X - 3, p.Y - 3, 7, 7)); } x = p.X; y = p.Y; } if (!poly.Drawing) { e.Graphics.DrawLine(pen, firstP, p); if (_map.Display.AllowText) { SizeF size = e.Graphics.MeasureString(poly.Name, _font); p.Offset(5, 5); e.Graphics.DrawEllipse(pen, p.X, p.Y, size.Width, size.Height); e.Graphics.DrawString(poly.Name, _font, brush, new Point(p.X, p.Y)); } } } } } }
public void Paint(MapPaintEventArgs e, bool isActiveManipulator) { if (_fullControllManipulator != null && !_manipulators.Contains(_fullControllManipulator)) { _fullControllManipulator.Paint(e, isActiveManipulator); } foreach (ManipulatorBase manipulator in _manipulators) manipulator.Paint(e, isActiveManipulator); }