/// <summary> /// Renders the mesh. /// </summary> public void Render(Graphics g, Projection zoom) { this.zoom = zoom; if (mesh.Edges != null) { this.RenderSelectedTriangle(g); this.RenderEdges(g); this.RenderTriangleIds(g); } else if (mesh.Triangles != null) { this.RenderTriangles(g); } if (mesh.Segments != null) { this.RenderSegments(g); } RenderSelectedEdge(g); if (mesh.Vertices != null) { this.RenderPoints(g); } }
public void Initialize(IRenderControl control, IRenderer renderer) { this.zoom = new Projection(control.ClientRectangle); this.context = new RenderContext(zoom, ColorManager.Default()); this.renderer = renderer; this.renderer.Context = context; this.control = control; this.control.Initialize(); this.control.Renderer = renderer; }
/// <summary> /// Initialize the graphics buffer (should be called in the forms load event). /// </summary> public void Initialize(Mesh mesh) { renderer = new TopologyRenderer(mesh); zoom = new Projection(this.ClientRectangle); //zoom.ClipMargin = 10.0f; var b = mesh.Bounds; zoom.Initialize(new BoundingBox((float)b.Left, (float)b.Right, (float)b.Bottom, (float)b.Top)); InitializeBuffer(); initialized = true; this.Render(); }
public RenderContext(Projection zoom, ColorManager colorManager) { bounds = new BoundingBox(); renderLayers = new List<IRenderLayer>(6); renderLayers.Add(new RenderLayer()); // 0 = mesh (filled) renderLayers.Add(new RenderLayer()); // 1 = mesh (wireframe) renderLayers.Add(new RenderLayer()); // 2 = polygon renderLayers.Add(new RenderLayer()); // 3 = points renderLayers.Add(new RenderLayer()); // 4 = voronoi overlay renderLayers.Add(new RenderLayer()); // 5 = vector field renderLayers.Add(new RenderLayer()); // 6 = contour lines RenderLayers[1].IsEnabled = true; RenderLayers[2].IsEnabled = true; RenderLayers[3].IsEnabled = true; this.zoom = zoom; this.colorManager = colorManager; }