/// <summary> /// Create a new subsegment and inserts it between two triangles. Its /// vertices are properly initialized. /// </summary> /// <param name="tri">The new subsegment is inserted at the edge /// described by this handle.</param> /// <param name="subsegmark">The marker 'subsegmark' is applied to the /// subsegment and, if appropriate, its vertices.</param> internal void InsertSubseg(ref Otri tri, int subsegmark) { Otri oppotri = default(Otri); Osub newsubseg = default(Osub); Vertex triorg, tridest; triorg = tri.Org(); tridest = tri.Dest(); // Mark vertices if possible. if (triorg.mark == 0) { triorg.mark = subsegmark; } if (tridest.mark == 0) { tridest.mark = subsegmark; } // Check if there's already a subsegment here. tri.SegPivot(ref newsubseg); if (newsubseg.seg == dummysub) { // Make new subsegment and initialize its vertices. MakeSegment(ref newsubseg); newsubseg.SetOrg(tridest); newsubseg.SetDest(triorg); newsubseg.SetSegOrg(tridest); newsubseg.SetSegDest(triorg); // Bond new subsegment to the two triangles it is sandwiched between. // Note that the facing triangle 'oppotri' might be equal to 'dummytri' // (outer space), but the new subsegment is bonded to it all the same. tri.SegBond(ref newsubseg); tri.Sym(ref oppotri); newsubseg.SymSelf(); oppotri.SegBond(ref newsubseg); newsubseg.seg.boundary = subsegmark; } else { if (newsubseg.seg.boundary == 0) { newsubseg.seg.boundary = subsegmark; } } }