public GlobeTerrainOverlayController()
        {
            if (!Instance)
            {
                Instance = this;
            }
            else if (Instance != this)
            {
                throw new Exception($"Only one instace of {GetType().Name} is allowed!");
            }

            _renderTextureResolution = 2048;
        }
 protected override void Awake()
 {
     base.Awake();
     _overlayController = GlobeTerrainOverlayController.Instance;
     _coordSelectionLabel.gameObject.SetActive(false);
 }