static void printBattleReport(Fleet fleet1, Fleet fleet2, int round)
 {
     if (fleet1.fleetDestroyed() && fleet2.fleetDestroyed())
     {
         Console.WriteLine("\nAfter round " + round + " the battle has been a draw with both sides destroyed");
     }
     else if (fleet1.fleetDestroyed())
     {
         Console.WriteLine("\nAfter round " + round + " the " + fleet2.FleetName + " fleet won");
         Console.WriteLine("  " + fleet1.ShipsDestroyed + " enemy ships destroyed");
         fleet2.printDamageReport();
     }
     else if (fleet2.fleetDestroyed())
     {
         Console.WriteLine("\nAfter round " + round + " the " + fleet1.FleetName + " fleet won");
         Console.WriteLine("  " + fleet2.ShipsDestroyed + " enemy ships destroyed");
         fleet1.printDamageReport();
     }
     else
     {
         Console.WriteLine("\nERROR BUG - battle ended but neither fleet is destroyed");
     }
 }
        static void runBattle(Fleet fleet1, Fleet fleet2, ref int round)
        {
            while (!fleet1.fleetDestroyed() && !fleet2.fleetDestroyed())
            {
                round++;

                // run fleet battles
                fleet1.attackFleet(fleet2);
                fleet2.attackFleet(fleet1);

                // finalise battle round
                fleet1.finaliseBattleRound(round);
                fleet2.finaliseBattleRound(round);
            }
        }