/// <summary> /// Create a new huntparticipant object. /// </summary> /// <param name="huntParticipantId">Initial value of the HuntParticipantId property.</param> /// <param name="huntId">Initial value of the HuntId property.</param> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="tally">Initial value of the Tally property.</param> /// <param name="elapsedTime">Initial value of the ElapsedTime property.</param> public static huntparticipant Createhuntparticipant(global::System.Int64 huntParticipantId, global::System.Int64 huntId, global::System.Int64 userId, global::System.Int64 tally, global::System.Single elapsedTime) { huntparticipant huntparticipant = new huntparticipant(); huntparticipant.HuntParticipantId = huntParticipantId; huntparticipant.HuntId = huntId; huntparticipant.UserId = userId; huntparticipant.Tally = tally; huntparticipant.ElapsedTime = elapsedTime; return(huntparticipant); }
/// <summary> /// Create a new huntparticipant object. /// </summary> /// <param name="huntParticipantId">Initial value of the HuntParticipantId property.</param> /// <param name="huntId">Initial value of the HuntId property.</param> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="tally">Initial value of the Tally property.</param> /// <param name="elapsedTime">Initial value of the ElapsedTime property.</param> public static huntparticipant Createhuntparticipant(global::System.Int64 huntParticipantId, global::System.Int64 huntId, global::System.Int64 userId, global::System.Int64 tally, global::System.Single elapsedTime) { huntparticipant huntparticipant = new huntparticipant(); huntparticipant.HuntParticipantId = huntParticipantId; huntparticipant.HuntId = huntId; huntparticipant.UserId = userId; huntparticipant.Tally = tally; huntparticipant.ElapsedTime = elapsedTime; return huntparticipant; }
/// <summary> /// Deprecated Method for adding a new object to the huntparticipants EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddTohuntparticipants(huntparticipant huntparticipant) { base.AddObject("huntparticipants", huntparticipant); }