/// <summary> /// Is called whenever a web browser loaded a new page. /// Usage: After navigation (has to execute) and after execution (click on button etc.) /// In first case execute the task, in second remove it. /// </summary> /// <param name="acc"></param> public static async Task PageLoaded(Account acc) { if (IsCaptcha(acc) || IsWWMsg(acc) || IsBanMsg(acc) || IsMaintanance(acc)) //Check if a captcha/ban/end of server/maintanance { acc.Wb.Log("Captcha/WW/Ban/Maintanance found! Stopping bot for this account!"); acc.TaskTimer.Stop(); return; } if (CheckCookies(acc)) { await DriverHelper.ExecuteScript(acc, "document.getElementById('CybotCookiebotDialogBodyLevelButtonLevelOptinDeclineAll').click();"); } if (CheckCookiesNew(acc)) { await DriverHelper.ExecuteScript(acc, "document.getElementsByClassName('cmpboxbtnyes')[0].click();"); } if (CheckContextualHelp(acc) && acc.AccInfo.ServerVersion == Classificator.ServerVersionEnum.T4_5) { AddTaskIfNotExists(acc, new EditPreferences() { ExecuteAt = DateTime.Now.AddHours(-1), TroopsPerPage = 99, ContextualHelp = true }); } if (acc.AccInfo.Tribe == null && CheckSkipTutorial(acc)) { await DriverHelper.ClickByClassName(acc, "questButtonSkipTutorial"); } if (IsLoginScreen(acc)) //Check if you are on login page -> Login task { AddTask(acc, new LoginTask() { ExecuteAt = DateTime.MinValue }); return; } if (IsSysMsg(acc)) //Check if there is a system message (eg. Artifacts/WW plans appeared) { await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf1.php?ok"); await Task.Delay(AccountHelper.Delay()); } //TODO: limit this for performance reasons? PostLoadTasks(acc); }
/// <summary> /// Called PageLoaded (after navigating to a specific url) or from /// Task timer, if there is no url/bot is already on the url /// </summary> /// <param name="acc">Account</param> /// <param name="task">Task to be executed</param> /// <returns></returns> public static async Task Execute(Account acc, BotTask task) { // Before every execution, wait a random delay if (acc.AccInfo.ServerVersion == Classificator.ServerVersionEnum.T4_5) { await Task.Delay(AccountHelper.Delay()); } if (acc.Wb?.CurrentUrl == null && task.GetType() != typeof(CheckProxy)) { await acc.Wb.Navigate($"{acc.AccInfo.ServerUrl}/dorf1.php"); } if (task.Vill == null) { task.Vill = acc.Villages.FirstOrDefault(x => x.Active); } try { acc.Wb.Log($"Executing task {task.GetName()}" + (task.Vill == null ? "" : $" in village {task.Vill.Name}")); switch (await task.Execute(acc)) { case TaskRes.Retry: task.RetryCounter++; if (task.NextExecute == null) { task.NextExecute = DateTime.Now.AddMinutes(3); } break; default: task.RetryCounter = 0; if (task.NextTask != null) { task.NextTask.ExecuteAt = DateTime.MinValue.AddHours(5); task.NextTask.Stage = TaskStage.Start; TaskExecutor.AddTask(acc, task.NextTask); task.NextTask = null; } break; } } catch (Exception e) { if (acc.Wb != null) { acc.Wb.Log($"Error executing task {task.GetName()}! Vill {task.Vill?.Name}", e); } task.RetryCounter++; if (task.NextExecute == null) { task.NextExecute = DateTime.Now.AddMinutes(3); } } //We want to re-execute the same task later if (task.NextExecute != null && task.RetryCounter < 3) { task.ExecuteAt = task.NextExecute ?? default; task.NextExecute = null; ReorderTaskList(acc); task.Stage = TaskStage.Start; return; } // Remove the task from the task list acc.Tasks.Remove(task); }
/// <summary> /// Used by BotTasks to insert resources/coordinates into the page. /// </summary> /// <param name="acc">Account</param> /// <param name="resources">Target resources</param> /// <param name="coordinates">Target coordinates</param> /// <returns>Time it will take for transit to complete</returns> public static async Task <TimeSpan> MarketSendResource(Account acc, long[] resources, Village targetVillage, BotTask botTask) { var times = 1; if (acc.AccInfo.GoldClub ?? false) { times = 3; } else if (acc.AccInfo.PlusAccount) { times = 2; } var sendRes = resources.Select(x => x / times).ToArray(); //round the resources that we want to send, so it looks less like a bot //TODO: check if we have enough merchants (var merchantsCapacity, var merchantsNum) = MarketHelper.ParseMerchantsInfo(acc.Wb.Html); // We don't have any merchants. if (merchantsNum == 0) { //Parse currently ongoing transits var transits = MarketParser.ParseTransits(acc.Wb.Html); var activeVill = acc.Villages.FirstOrDefault(x => x.Active); // Could also just pass that in params var nextTry = SoonestAvailableMerchants(acc, activeVill, targetVillage, transits); botTask.NextExecute = nextTry.AddSeconds(5); // Just return something, will get overwritten anyways. return(new TimeSpan((int)(nextTry - DateTime.Now).TotalHours + 1, 0, 0)); } var maxRes = merchantsCapacity * times; var allRes = resources.Sum(); if (allRes > maxRes) { // We don't have enough merchants to transit all the resources. Divide all resources by some divider. var resDivider = (float)allRes / maxRes; float[] resFloat = sendRes.Select(x => x / resDivider).ToArray(); sendRes = resFloat.Select(x => (long)Math.Floor(x)).ToArray(); } var wb = acc.Wb.Driver; for (int i = 0; i < 4; i++) { // To avoid exception devide by zero if (sendRes[i] != 0) { //round the number to about -1%, for rounder numbers var digits = Math.Ceiling(Math.Log10(sendRes[i])); var remainder = sendRes[i] % (long)Math.Pow(10, digits - 2); sendRes[i] -= remainder; } wb.ExecuteScript($"document.getElementById('r{i + 1}').value='{sendRes[i]}'"); await Task.Delay(AccountHelper.Delay() / 5); } wb.ExecuteScript($"document.getElementById('xCoordInput').value='{targetVillage.Coordinates.x}'"); await Task.Delay(AccountHelper.Delay() / 5); wb.ExecuteScript($"document.getElementById('yCoordInput').value='{targetVillage.Coordinates.y}'"); await Task.Delay(AccountHelper.Delay() / 5); //Select x2/x3 if (times != 1) { wb.ExecuteScript($"document.getElementById('x2').value='{times}'"); await Task.Delay(AccountHelper.Delay() / 5); } // Some bot protection here I guess. Just remove the class of the DOM. var script = @" var button = document.getElementById('enabledButton'); button.click(); "; wb.ExecuteScript(script); //Prepare //update htmlDoc, parse duration, TODO: maybe some other method to wait until the page is loaded? HtmlNode durNode = null; do { await Task.Delay(AccountHelper.Delay()); HtmlDocument html2 = new HtmlDocument(); html2.LoadHtml(wb.PageSource); durNode = html2.GetElementbyId("target_validate"); }while (durNode == null); //get duration of transit var dur = durNode.Descendants("td").ToList()[3].InnerText.Replace("\t", "").Replace("\n", ""); // Will NOT trigger a page reload! Thus we should await some time before continuing. wb.ExecuteScript("document.getElementById('enabledButton').click()"); //SendRes await Task.Delay(AccountHelper.Delay() * 2); var duration = TimeParser.ParseDuration(dur); return(TimeSpan.FromTicks(duration.Ticks * (times * 2 - 1))); }
/// <summary> /// Used by BotTasks to insert resources/coordinates into the page. /// </summary> /// <param name="acc">Account</param> /// <param name="resources">Target resources</param> /// <param name="coordinates">Target coordinates</param> /// <returns>Time it will take for transit to complete</returns> public static async Task <TimeSpan> MarketSendResource(Account acc, long[] resources, Village targetVillage, BotTask botTask) { var times = 1; if (acc.AccInfo.GoldClub ?? false) { times = 3; } else if (acc.AccInfo.PlusAccount) { times = 2; } // No resources to send if (resources.Sum() == 0) { return(TimeSpan.Zero); } var sendRes = resources.Select(x => x / times).ToArray(); //round the resources that we want to send, so it looks less like a bot (var merchantsCapacity, var merchantsNum) = MarketHelper.ParseMerchantsInfo(acc.Wb.Html); // We don't have any merchants. if (merchantsNum == 0) { //Parse currently ongoing transits var transits = MarketParser.ParseTransits(acc.Wb.Html); var activeVill = acc.Villages.FirstOrDefault(x => x.Active); // Could also just pass that in params var nextTry = SoonestAvailableMerchants(acc, activeVill, targetVillage, transits); if (nextTry != DateTime.MaxValue) { nextTry = nextTry.AddSeconds(5); } botTask.NextExecute = nextTry; // Just return something, will get overwritten anyways. return(new TimeSpan((int)(nextTry - DateTime.Now).TotalHours + 1, 0, 0)); } var maxRes = merchantsCapacity * times; var allRes = resources.Sum(); if (allRes > maxRes) { // We don't have enough merchants to transit all the resources. Divide all resources by some divider. var resDivider = (float)allRes / maxRes; float[] resFloat = sendRes.Select(x => x / resDivider).ToArray(); sendRes = resFloat.Select(x => (long)Math.Floor(x)).ToArray(); } var wb = acc.Wb.Driver; for (int i = 0; i < 4; i++) { // To avoid exception devide by zero if (50 <= sendRes[i]) { //round the number to about -1%, for rounder numbers var digits = Math.Ceiling(Math.Log10(sendRes[i])); var remainder = sendRes[i] % (long)Math.Pow(10, digits - 2); sendRes[i] -= remainder; await DriverHelper.WriteById(acc, "r" + (i + 1), sendRes[i]); } await Task.Delay(AccountHelper.Delay() / 5); } // Input coordinates await DriverHelper.WriteCoordinates(acc, targetVillage.Coordinates); //Select x2/x3 if (times != 1) { wb.ExecuteScript($"document.getElementById('x2').value='{times}'"); await Task.Delay(AccountHelper.Delay() / 5); } await DriverHelper.ClickById(acc, "enabledButton"); var durNode = acc.Wb.Html.GetElementbyId("target_validate"); if (durNode == null && acc.Wb.Html.GetElementbyId("prepareError") != null) { // Error "Abuse! You have not enough resources." is displayed. } //get duration of transit var dur = durNode.Descendants("td").ToList()[3].InnerText.Replace("\t", "").Replace("\n", ""); // Will NOT trigger a page reload! Thus we should await some time before continuing. await DriverHelper.ClickById(acc, "enabledButton"); targetVillage.Market.LastTransit = DateTime.Now; var duration = TimeParser.ParseDuration(dur); return(TimeSpan.FromTicks(duration.Ticks * (times * 2 - 1))); }
/// <summary> /// Will be called before each task to update resources/msg?,villages,quests,hero health, adventures num, gold/silver /// </summary> /// <param name="acc">Account</param> /// <returns>True if successful, false if error</returns> private static bool PreTaskRefresh(Account acc) { var html = acc.Wb.Html; try { //check & update dorf1/dorf2 if (!UpdateAccountObject.UpdateVillages(html, acc)) { return(false); //Web browser not initiali } var activeVill = acc.Villages.FirstOrDefault(x => x.Active); //update dorf1/dorf2 if (acc.Wb.CurrentUrl.Contains("dorf1")) { UpdateDorf1Info(acc); } else if (acc.Wb.CurrentUrl.Contains("dorf2")) { UpdateDorf2Info(acc); } acc.AccInfo.CulturePoints = RightBarParser.GetCulurePoints(html, acc.AccInfo.ServerVersion); var villExpansionReady = acc.Villages.FirstOrDefault(x => x.Expansion.ExpensionAvailable); if (acc.AccInfo.CulturePoints.MaxVillages > acc.AccInfo.CulturePoints.VillageCount && villExpansionReady != null) { villExpansionReady.Expansion.ExpensionAvailable = false; TaskExecutor.AddTaskIfNotExists(acc, new SendSettlers() { ExecuteAt = DateTime.Now, vill = villExpansionReady }); } acc.AccInfo.Tribe = LeftBarParser.GetAccountTribe(acc, html); acc.Quests = RightBarParser.GetQuests(html); var goldSilver = RightBarParser.GetGoldAndSilver(html, acc.AccInfo.ServerVersion); acc.AccInfo.Gold = goldSilver[0]; acc.AccInfo.Silver = goldSilver[1]; acc.AccInfo.PlusAccount = RightBarParser.HasPlusAccount(html, acc.AccInfo.ServerVersion); //Check reports/msg count if (MsgParser.UnreadMessages(html, acc.AccInfo.ServerVersion) > 0 && !acc.Wb.CurrentUrl.Contains("messages.php") && !IsTaskOnQueue(acc, typeof(ReadMessage))) { TaskExecutor.AddTask(acc, new ReadMessage() { ExecuteAt = DateTime.Now.AddMilliseconds(AccountHelper.Delay() * 30) }); } //update loyalty of village activeVill.Res.FreeCrop = RightBarParser.GetFreeCrop(html); activeVill.Res.Capacity = ResourceParser.GetResourceCapacity(html, acc.AccInfo.ServerVersion); activeVill.Res.Stored = ResourceParser.GetResources(html); float ratio = (float)activeVill.Res.Stored.Resources.Crop / activeVill.Res.Capacity.GranaryCapacity; if (ratio >= 0.99 && acc.AccInfo.Gold >= 3 && activeVill.Market.Npc.Enabled && (activeVill.Market.Npc.NpcIfOverflow || !MarketHelper.NpcWillOverflow(activeVill))) { //npc crop! TaskExecutor.AddTaskIfNotExistInVillage(acc, activeVill, new NPC() { ExecuteAt = DateTime.MinValue, vill = activeVill }); } if (acc.Settings.AutoActivateProductionBoost && CheckProductionBoost(acc)) { TaskExecutor.AddTask(acc, new TTWarsPlusAndBoost() { ExecuteAt = DateTime.Now.AddSeconds(1) }); } acc.Hero.AdventureNum = HeroParser.GetAdventureNum(html, acc.AccInfo.ServerVersion); acc.Hero.Status = HeroParser.HeroStatus(html, acc.AccInfo.ServerVersion); acc.Hero.HeroInfo.Health = HeroParser.GetHeroHealth(html, acc.AccInfo.ServerVersion); bool heroReady = (acc.Hero.HeroInfo.Health > acc.Hero.Settings.MinHealth && acc.Hero.Settings.AutoSendToAdventure && acc.Hero.Status == Hero.StatusEnum.Home && acc.Hero.NextHeroSend < DateTime.Now); // Update adventures if (heroReady && (acc.Hero.AdventureNum != acc.Hero.Adventures.Count() || HeroHelper.AdventureInRange(acc))) //update adventures { AddTaskIfNotExists(acc, new StartAdventure() { ExecuteAt = DateTime.Now.AddSeconds(10) }); } if (acc.Hero.AdventureNum == 0 && acc.Hero.Settings.BuyAdventures) //for UNL servers, buy adventures { AddTaskIfNotExists(acc, new TTWarsBuyAdventure() { ExecuteAt = DateTime.Now.AddSeconds(5) }); } if (acc.Hero.Status == Hero.StatusEnum.Dead && acc.Hero.Settings.AutoReviveHero) //if hero is dead, revive him { AddTaskIfNotExists(acc, new ReviveHero() { ExecuteAt = DateTime.Now.AddSeconds(5), vill = AccountHelper.GetHeroReviveVillage(acc) }); } if (HeroParser.LeveledUp(html) && acc.Hero.Settings.AutoSetPoints) { AddTaskIfNotExists(acc, new HeroSetPoints() { ExecuteAt = DateTime.Now }); } return(true); } catch (Exception e) { Console.WriteLine("Error in PreTask " + e.Message + "\n\nStack Trace: " + e.StackTrace + "\n-----------------------"); return(false); } }