protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { this.Exit(); } if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); } switch (gameState) { case GameStates.Menu: //if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed) //{ trashbot1 = new Trashbot(PlayerIndex.One); gameState = GameStates.Play; ItemPool.Start(); //} break; case GameStates.Play: trashbot1.Update(gameTime); ItemPool.Update(); break; } base.Update(gameTime); }
protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); switch(gameState) { case GameStates.Menu: //if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed) //{ trashbot1 = new Trashbot(PlayerIndex.One); gameState = GameStates.Play; ItemPool.Start(); //} break; case GameStates.Play: trashbot1.Update(gameTime); ItemPool.Update(); break; } base.Update(gameTime); }