public EffectViewModel(EffectViewModel copy) { Name = copy.Name; Suit = copy.Suit; Level = copy.Level; Description = copy.Description; }
public CharacterViewModel() { EffectViewModel.InitSampleEffects(); EffectsSheet = new EffectsSheetViewModel(); InitTestCharacter(); InitSampleSlots(); }
internal void PushEffect(EffectViewModel effectViewModel) { if (ActiveEffect != null) { ActiveEffect.IsTop = false; } SlottedEffects.Add(effectViewModel); effectViewModel.IsSlotted = true; effectViewModel.IsTop = true; }