public void Draw(ExtendedSpriteBatch spriteBatch, Light nearestLight) { if (Map.TileSet.Tiles.ContainsKey(Name)) { Color tileColor = Color.White; if (Config.LIGHTS_ENABLED) { tileColor = Color.Black; if (nearestLight != null) tileColor = nearestLight.GetColor(Center); } spriteBatch.Draw(Map.TileSet.TileSheet, GetRectangle(), Map.TileSet.GetTileRectangle(Name), tileColor); } else { spriteBatch.DrawRectangle(new Rectangle(X * Width, Y * Height, Width, Height), Color.White); } }
public virtual void Draw(ExtendedSpriteBatch spriteBatch) { if (IsAnimated) { if (Animations.ContainsKey(CurrentAnimation)) { spriteBatch.Draw(Animations[CurrentAnimation].SpriteSheet, new Rectangle(X, Y, Animations[CurrentAnimation].FrameWidth, Animations[CurrentAnimation].FrameHeight), Animations[CurrentAnimation].FrameRectangle, Color.White, 0.0f, new Vector2(0, 0), GetSpriteEffect(), 0); } } else { spriteBatch.Draw(Sprite, new Rectangle(X, Y, Sprite.Width, Sprite.Height), Color.White); } if (DrawBoundingBox) { spriteBatch.DrawRectangle(GetBoundingBox(), Color.Red); } }
public void Draw(ExtendedSpriteBatch spriteBatch) { base.Draw(spriteBatch); }
protected override void LoadContent() { spriteBatch = new ExtendedSpriteBatch(GraphicsDevice); // TODO: Verwenden Sie this.Content, um Ihren Spiel-Content hier zu laden TileSet tileSet = new TileSet(64, 64, Content.Load<Texture2D>("tileset")); tileSet.AddTileMapping("ground_1", new Vector2(0, 0)); tileSet.AddTileMapping("ground_2", new Vector2(64, 0)); tileSet.AddTileMapping("ground_3", new Vector2(128, 0)); tileSet.AddTileMapping("background", new Vector2(320, 0)); tileSet.AddTileMapping("plattform_1", new Vector2(3 * 64, 2 * 64)); tileSet.AddTileMapping("plattform_2", new Vector2(4 * 64, 2 * 64)); tileSet.AddTileMapping("plattform_3", new Vector2(5 * 64, 2 * 64)); tileMap = new TileMap(this,960, 512, 64, 64, tileSet); tileMap.ResetTiles("background"); tileMap.tiles[0, 7].Name = "ground_1"; tileMap.tiles[0, 7].IsSolid = true; for (int i = 1; i < 11; i++) { tileMap.tiles[i, 7].Name = "ground_2"; tileMap.tiles[i, 7].IsSolid = true; } tileMap.tiles[11, 7].Name = "ground_3"; tileMap.tiles[11, 7].IsSolid = true; tileMap.tiles[5, 5].Name = "plattform_1"; tileMap.tiles[5, 5].IsSolid = true; tileMap.tiles[6,5].Name = "plattform_2"; tileMap.tiles[6, 5].IsSolid = true; tileMap.tiles[7,5].Name = "plattform_3"; tileMap.tiles[7, 5].IsSolid = true; tileMap.tiles[8, 6].Name = "plattform_2"; tileMap.tiles[8, 6].IsSolid = true; player = new Adventurer(this, 10, 300); playerLight = new Light(Color.White, 200, new Vector2(10, 300)); playerLight.FollowEntity(player); tileMap.LightSources.Add(playerLight); tileMap.LightSources.Add(new Light(Color.White, 250, new Vector2(450, 100))); camera = new Camera(800, 480); camera.position = new Vector2(player.X, player.Y); camera.FollowEntity(player); camera.Zoom = 1f; }
public void Draw(ExtendedSpriteBatch spriteBatch) { for(int x = 0; x < TileCountX; x++) for(int y = 0; y < TileCountY; y++) tiles[x,y].Draw(spriteBatch, GetNearestLight(tiles[x,y].Center)); }