public void Initialize(IManager manager, string ipcIdentifier) { Console.WriteLine($"Initializing ... ({ipcIdentifier})"); CurrentPlugin.Initialize(); MaterialUtil.Initialize(); RendererManager.Initialize(); try { CurrentPlugin.Log.Info("Instantiating Harmony Patcher ..."); HarmonyInstance Harmony = HarmonyInstance.Create("com.REHERC.Transtexturizer"); CurrentPlugin.Log.Info("Harmony patcher instantiated!"); CurrentPlugin.Log.Info("Patching assemblies ..."); Harmony.PatchAll(Assembly.GetExecutingAssembly()); CurrentPlugin.Log.Info("Assemblies patched!"); } catch (Exception VirusSpirit) { CurrentPlugin.Log.Error("Failed to patch the assemblies!"); CurrentPlugin.Log.Exception(VirusSpirit); } CurrentPlugin.Log.Info("Subscribing to Events ..."); Events.Scene.StartLoad.Subscribe((data) => { RendererManager.Renderers.Clear(); levelloadcomplete = false; }); Events.Scene.LoadFinish.Subscribe((data) => { RendererManager.Renderers.Clear(); levelloadcomplete = true; framecount = 0; currentframe = 0; }); CurrentPlugin.Log.Info("Subscribed to Events!"); }