示例#1
0
        /// <summary>
        /// 连接函数
        /// </summary>
        /// <param name="host">服务器地址</param>
        /// <param name="port">服务器端口</param>
        public void Connect(string host, int port)
        {
            this.host = host;
            this.port = port;
            if (isOpen)
            {
                throw new TransmissionException("已经连接了服务器!");
            }
            try
            {
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                client.Connect(host, port);
                channelHandler = new PacketHandler(client);
                key            = channelHandler.Key;
                iv             = channelHandler.IV;

                byte[] handshakeMsg = HandshakeHandler.BuildHandshake(key, iv);
                channelHandler.SendNormalPacket(handshakeMsg);
                byte[] ackBytes = channelHandler.ReceiveSealedPacket();
                if (HandshakeHandler.VerifyHandshake(ackBytes, key, iv))
                {
                    isOpen = true;
                }
                else
                {
                    channelHandler.Close();
                }
            }
            catch (SocketException se)
            {
                throw new TransmissionException(se.Message, se);
            }
        }
示例#2
0
        /// <summary>
        /// 连接函数
        /// </summary>
        /// <param name="host">服务器地址</param>
        /// <param name="port">服务器端口</param>
        public void Connect(string host, int port)
        {
            if (isOpen)
            {
                throw new TransmissionException("已经连接了服务器!");
            }
            try
            {
                Socket     server         = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Any, clientPort);
                server.Bind(serverEndPoint);
                server.Listen(1);

                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                client.Connect(host, port);
                channelHandler1 = new PacketHandler(client);
                key             = channelHandler1.Key;
                iv = channelHandler1.IV;

                byte[] openBytes = BuildHandshakeMessage();
                channelHandler1.SendNormalPacket(openBytes);

                Socket socket = server.Accept();
                channelHandler2 = new PacketHandler(socket);
                channelHandler2.SetKeyIV(key, iv);
                byte[] ackMsg = channelHandler2.ReceiveSealedPacket();
                if (HandshakeHandler.VerifyHandshake(ackMsg, key, iv))
                {
                    isOpen = true;
                    channelHandler1.SendSealedPacket(ackMsg);
                }
                else
                {
                    channelHandler1.Close();
                    channelHandler2.Close();
                }
            }
            catch (SocketException se)
            {
                throw new TransmissionException(se.Message, se);
            }
        }
示例#3
0
        /// <summary>
        /// 处理客户端
        /// </summary>
        /// <param name="socket">客户端套接字</param>
        private DoubleChannelClient HandleClient(Socket socket)
        {
            IPacketHandler channelHandler1 = new PacketHandler(socket);

            IPacketHandler channelHandler2 = null;

            try
            {
                byte[] openMsg = channelHandler1.ReceiveNormalPacket();
                byte[] key, iv;
                int    clientPort;
                string error;
                bool   openSuccess = CheckOpenPacket(openMsg, out key, out iv, out clientPort, out error);
                if (openSuccess)
                {
                    channelHandler1.SetKeyIV(key, iv);

                    Socket    client          = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    IPAddress clientIPAddress = ((IPEndPoint)socket.RemoteEndPoint).Address;
                    client.Connect(clientIPAddress, clientPort);
                    channelHandler2 = new PacketHandler(client);
                    channelHandler2.SetKeyIV(key, iv);
                    byte[] handshakeMsg = HandshakeHandler.BuildHandshake(key, iv);
                    channelHandler2.SendSealedPacket(handshakeMsg);
                    byte[] rcvMsg = channelHandler1.ReceiveSealedPacket();
                    if (HandshakeHandler.VerifyHandshake(rcvMsg, key, iv) && !isStop)
                    {
                        Register(channelHandler1);
                        Register(channelHandler2);
                        return(new DoubleChannelClient(channelHandler1, channelHandler2, this));
                    }
                    CloseHandler(channelHandler1);
                    CloseHandler(channelHandler2);
                    return(null);
                }
                throw new TransmissionException(error);
            }

            catch (SocketException se)
            {
                CloseHandler(channelHandler1);
                CloseHandler(channelHandler2);
                throw new TransmissionException(se.Message, se);
            }

            catch (IOException ioe)
            {
                CloseHandler(channelHandler1);
                CloseHandler(channelHandler2);
                throw new TransmissionException(ioe.Message, ioe);
            }

            catch (PacketException pe)
            {
                CloseHandler(channelHandler1);
                CloseHandler(channelHandler2);
                throw new TransmissionException(pe.Message, pe);
            }

            catch (BEncodingException bee)
            {
                CloseHandler(channelHandler1);
                CloseHandler(channelHandler2);
                throw new TransmissionException(bee.Message, bee);
            }
        }